Author Topic: Tank  (Read 6642 times)

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spengo

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Tank
« Reply #15 on: April 21, 2006, 06:10:00 pm »
That actually looks really entertaining. o.o I wanna play it! :Dbiggrin.gif There definitely needs to be a z80 emulator for the 68k calcs.

Offline kalan_vod

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« Reply #16 on: April 21, 2006, 06:41:00 pm »
This is in basic, and you guys have way too much fun! :Ptongue.gif

Offline TsiJiang

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« Reply #17 on: April 25, 2006, 04:58:00 am »
Thinking of any multiplayer?

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« Reply #18 on: April 25, 2006, 05:12:00 am »
I have considered it, but unless the game is turn based it would be too slow even for the SE/84 line.

Offline DJ Omnimaga

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« Reply #19 on: April 25, 2006, 05:48:00 am »
Would be cool but you would need to use zcom, which would be slow due to the asm command, unless tr1p1ea made it in xlib and still I dunno if it would be fast
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« Reply #20 on: April 25, 2006, 05:56:00 am »
Actually Timendus has made a faster linking program, it is able to link to all z80 (at least it will be, atm it's linked to 83's,84's and 73's). But still it might be possible if intergrated into xLIB.

Alex

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« Reply #21 on: April 28, 2006, 01:09:00 am »
This reminds me of the 68k game Tankies. I looked at your screenshots and it looks pretty fast to me, and when you said the screenshot doesn't do it justice, I can only imagine how fast it must be on real hardware.

- Alex

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« Reply #22 on: April 28, 2006, 04:06:00 am »
Thanks Atari/Alex, I haven't added much to the game. I did work on some ideas and sprites though, but I will save that for a bigger update. Timendus is working on a linking routine that is very fast and looks promising, maybe it will get added to xLIB...If it does then this looks like it might have real time link play!

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« Reply #23 on: April 28, 2006, 10:16:00 am »
that would be cool, would open lot of possibilities for calc gaming ^^

EDIT Atari? o.oblink.gif
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Offline kalan_vod

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« Reply #24 on: April 28, 2006, 03:35:00 pm »
Yeah, I need to talk with tr1p. about it though :Ptongue.gif...It would be great, and I guess I meant Atrai?

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« Reply #25 on: April 29, 2006, 01:19:00 am »
I hopes tr1p1ea gets internet connection again soon, I miss him :(sad.gif


or yeah it was arti on the old forum, or artraid ^^
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« Reply #26 on: April 29, 2006, 04:31:00 am »
Haha sorry, yeah I meant Alex/arti! I can't wait to hear from tr1p. I miss him as well...

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« Reply #27 on: July 26, 2006, 08:01:00 am »
Hmm...

*kalan wonders if he should update people about tank now, or wait for a SS -.-blah.gif*

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« Reply #28 on: July 26, 2006, 08:50:00 am »
wow don't bump old topics O_Oshocked2.gif   j/k :Dbiggrin.gif

whats the new progress on tank?
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Offline kalan_vod

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« Reply #29 on: August 06, 2006, 08:31:00 am »
Update [08/06/06]:
Seems that I have been pretty tied up this summer, so not much progress has been made, but many things have been rethought.

Things added since last update:
-Optimizations, where it is an improvement in speed along with optimizations on the map editor (which shaved 300b)
-More tiles, some of which are power ups
-Implemented 1 new type of weapon, which is a stinger missile (that you can control, like in MGS)
-Added a level compression system, which compressed the level in the screen shot by 84%

Things to be added:
-Implement more weapons, and power ups
-Decide on a type of AI
-More obstacles
-Menu

I am debating to how I will set this game up, to how the game will flow. I am thinking of creating several types of this game, such as: 1 with AI, multi player, TBS (turn based strategy), multi player linked. If tr1p1ea is able to add CLAP (linking protocol by Timendus), I should be able to make a multi player version. I am pretty sure I will have at least 1 of these versions made, and at the moment it is looking like it will be a TBS version with AI + multi player via same calc. Also, if tr1p1ea adds a compression system I will remove my basic one (which takes about 10 seconds to load each map >.>)