Author Topic: TAO: Unleashed (Progress)  (Read 24799 times)

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Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #60 on: December 16, 2010, 01:21:27 am »
I see, I guess it's good to have multiple platforms. It can also be easier to test things when you create computer softwares, there are things you may prefer on Mac (In my case, Photoshop, because I disliked the Windows version) but things you can only do on Windows or Linux.
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #61 on: December 16, 2010, 11:41:39 am »
I see, I guess it's good to have multiple platforms. It can also be easier to test things when you create computer softwares, there are things you may prefer on Mac (In my case, Photoshop, because I disliked the Windows version) but things you can only do on Windows or Linux.
Yeah, I need to get a linux computer set up.  Maybe Ubuntu.

Offline KisforKeyboard

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Re: TAO: Unleashed (Progress)
« Reply #62 on: December 23, 2010, 10:58:41 pm »
I used Ubuntu once and it is good. I had it for a long time but i really only use it to run minecraft servers aftyer my bro showed me how

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #63 on: December 23, 2010, 11:02:44 pm »
I used Ubuntu once and it is good. I had it for a long time but i really only use it to run minecraft servers aftyer my bro showed me how
Interesting. Last time I did ubuntu, it deleted two partitions.

Anyway, for a minor update, since someone posted, I can say that after I deal with the story line altogether (events and maps, mostly), I can start coding like a madman.  So far, I think I know how to code these engines:
- event engine
- map engine
- battle engine
- speech engine (Conversations and such)
I just need to work on the "scene" engine, which is actually a subset of the speech engine.  But after all of that is done, i can start coding the framework for the game, and start on the battle engine.  I need some awesome battle damage calculators and such.

I think I'm gonna need a sub-forum to place all this stuff, too. I know there's another topic somewhere about my sprites, and then there's the one about me being evil which has TAO stuff in it.

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #64 on: December 26, 2010, 04:43:21 pm »
By the way when it has been a while you can double-post fine, so you don't need to wait until someone post to do so. Nice to see progress by the way. :)

For a sub-forum it migth be a good idea, although I guess the staff will probably keep an eye on the project first to be certain it's updated regularly. This is to prevent the addition of a project sub-forum, only to see the project never get updated again then eventually die. This is to prevent staff from wasting time x.x
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #65 on: December 26, 2010, 05:08:41 pm »
By the way when it has been a while you can double-post fine, so you don't need to wait until someone post to do so. Nice to see progress by the way. :)

For a sub-forum it migth be a good idea, although I guess the staff will probably keep an eye on the project first to be certain it's updated regularly. This is to prevent the addition of a project sub-forum, only to see the project never get updated again then eventually die. This is to prevent staff from wasting time x.x
Oh, I understand completely.

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #66 on: February 06, 2011, 05:15:46 pm »
Oh hello there, faithful reader.  I know you wrote that script to be immediately notified of any progress on this.  Well, I've been busy, but I finally got multipage apps working, and it's pretty smooth sailing from there (yeah... right).  So, in honor of two pages, and the tcall that I'm using to do it, I've written an app and stuff with like, 2 pages.  Be sure to tell me if it like, jumps out of your calculator, and like, oh I don't know, like eats you or, like, something.  So, do you like? :D

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Re: TAO: Unleashed (Progress)
« Reply #67 on: February 06, 2011, 05:58:12 pm »
Nice stuff! :D It's great to know that you can do multipaged apps without using too many macros, and that you're ready to get working in that bound. ;)
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Offline matthias1992

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Re: TAO: Unleashed (Progress)
« Reply #68 on: February 06, 2011, 06:31:52 pm »
Cinematic engine, cool!!

However i recommend you enlarge sprites instead of making seperate hq cinematic sprites, its faster and it consumes less space. Dont worry if you dont understand, typing sucks on a mobile so thats why i dont explain in greater detail. Ill do so once i get my hands on a pc.
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #69 on: February 06, 2011, 06:33:51 pm »
Cinematic engine, cool!!

However i recommend you enlarge sprites instead of making seperate hq cinematic sprites, its faster and it consumes less space. Dont worry if you dont understand, typing sucks on a mobile so thats why i dont explain in greater detail. Ill do so once i get my hands on a pc.
Was this posted in the wrong thread? It's not really a cinematic engine (yet), but there is a cutscene engine in the works.

EDIT: Also, if you want to explain that enlarging sprite thing...
« Last Edit: February 06, 2011, 09:29:44 pm by graphmastur »

Offline DJ Omnimaga

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Re: TAO: Unleashed (Progress)
« Reply #70 on: February 08, 2011, 12:55:13 am »
Glad to see new progress Graph, but is the app supposed to do anything visible like a title screen, walking engine, etc? ???
« Last Edit: February 08, 2011, 12:55:29 am by DJ Omnimaga »
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Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #71 on: February 08, 2011, 06:08:17 am »
Not yet, since i srill barely have time to work with it, but I am working on it.  Hopefuully, i can figure out where everything needs to go in the app and in ram first.

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Re: TAO: Unleashed (Progress)
« Reply #72 on: February 11, 2011, 11:18:19 pm »
Update:
I got displaying a picture to work with a variable buffer location.  I didn't have a picture ready to display, so I just pointed the buffer to $4000 in my app, and it did this:

So far, I have page swapping and now drawing routines done off-page. e.g, in ram.  Next up is to try and work on the appvar.

Offline Builderboy

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Re: TAO: Unleashed (Progress)
« Reply #73 on: February 12, 2011, 02:31:01 am »
Can't wait to see some more progress on this :) Good luck getting everything working!

Offline jnesselr

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Re: TAO: Unleashed (Progress)
« Reply #74 on: February 12, 2011, 09:11:32 am »
Can't wait to see some more progress on this :) Good luck getting everything working!
Thanks.  I do so hope that the next screenies demonstrate a little more artistic skill.