Author Topic: tilem4iphone  (Read 12477 times)

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Offline Lionel Debroux

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Re: tilem4iphone
« Reply #60 on: February 05, 2011, 05:50:58 am »
I found about this topic only now as well...
I concur about the higher emulation accuracy and broader calculator range of tilem and tilem-ng.
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Offline contra-sh

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Re: tilem4iphone
« Reply #61 on: February 09, 2011, 11:46:40 am »
Hi,

I'm currently working on tilem 2 with floppusmaximus (I develop the GTK+ user interface).
And I have an iphone... ;)

I'll be happy to help any way I can too.

Regards

Thibault




Offline DJ Omnimaga

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Re: tilem4iphone
« Reply #62 on: February 14, 2011, 12:29:10 am »
Hey, welcome on the forums! An iPhone port would definitively be good, due to the amount of people who got one. People have been requesting a calc emu for it for a while.

As suggestion, however, it would be good to improve the grayscale and allow changing the screen blur settings like we can do in WabbitEmu, because TilEm was set exclusively for Durk/Jim_e grayscale packages, so TI-BASIC+xLIB/DCS grayscale games and most Axe 3 level grayscale games looks terrible in it :(
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Offline FloppusMaximus

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Re: tilem4iphone
« Reply #63 on: February 14, 2011, 10:22:27 pm »
This is an area of ongoing work. :)

I'm not sure which version of TilEm you're referring to.  Pre-0.973, TilEm used a very simple method that was strictly limited to 4-level, interrupt-driven display routines, which looks nice for the rare cases where it works at all.  Version 0.973 and later used a simple IIR filter, which flickers a bit but does work (to a limited extent) for a much wider range of programs.

For TilEm II, I'm working on a completely new algorithm that should work (without flickering) for any frame rate and duty cycle.  It's a little buggy still, and does require somewhat more memory and CPU time.

I don't know what Wabbitemu provides in the way of tunable settings, but this new algorithm should not require any tuning by the user.

Offline DJ Omnimaga

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Re: tilem4iphone
« Reply #64 on: February 15, 2011, 12:53:58 am »
I mean the one on ticalc.org that was uploaded around 2004-05 (when the Windows version got announced). I never found any newer version anywhere for Windows afterward, from what I remember.

As for Wabbitemu you can reduce the blurriness or increase it and also reduce the amount of shades of gray (even getting rid of grayscale completely).
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