Author Topic: The Impossible Game  (Read 60417 times)

0 Members and 1 Guest are viewing this topic.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: The Impossible Game
« Reply #60 on: August 09, 2010, 12:28:08 pm »
Great job!  This even better than the iPod version!  plus its free.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline patriotsfan

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +2/-0
  • Go Pats!
    • View Profile
Re: The Impossible Game
« Reply #61 on: August 09, 2010, 05:54:06 pm »
Does it really work for the TI-83+ BE? I used MirageOS and when I tried to play the game (excuse me), all I got was a black screen (see screenshot below). I thought it was my calculator's fault but I tested it on Wabbitemu and it was the same result. I can still kind of make out the box as you can see in the screenshot but obviously I can't see where I'm going.


Doomsday: 12/21/2012 6:11 AM EST 11:11 AM GMT

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: The Impossible Game
« Reply #62 on: August 09, 2010, 06:19:46 pm »
Found something very interesting! ;D

Well, after beating each level in The Impossible Game, I was thinking of adding a little challenge to it. Well, the only two things that I could think of were a minimum jumps and a maximum jumps run. It's actually really cool to find out how little/many jumps you can get in some places. Anyways, I found this bug, which I call a 'power jump'. Basically, if you jump right before you touch the block, you will do a larger jump while still only pressing the jump button once! This made for a real challenge for doing a minimum jump challenge, and I have still yet to beat the level using these power jumps for the minimum. Here's a screenshot of it in action.

P.S. Hey thepenguin77, would it be possible to add a max/min jumps to the stats? That would be awesome. ;)
« Last Edit: August 09, 2010, 06:20:00 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: The Impossible Game
« Reply #63 on: August 09, 2010, 06:55:17 pm »
Does it really work for the TI-83+ BE? I used MirageOS and when I tried to play the game (excuse me), all I got was a black screen (see screenshot below). I thought it was my calculator's fault but I tested it on Wabbitemu and it was the same result. I can still kind of make out the box as you can see in the screenshot but obviously I can't see where I'm going.

Lol, oops. I forgot that 83+ BE's don't have extra ram pages. I could possibly make a temporary appVar to hold the screen data, I only need 2,500 bytes.

@Magic Banana
I was thinking of adding in min/max jumps, that's pretty easy to do. The super jump is present in the ipod version as well, so I didn't feel bad about leaving it in. Here is why it happens:

When you make contact with a block, the game figures out how far overlapping you are with it. If you are in the top three pixels, which is normal for small drops, it just says you're on top and makes you jump. The super jump happens when you jump so close to the block that you brush the corner, make a frame where you are within three, and then jump off the top. If you to tap 2nd instead of holding it, you actually jump to the level of the block and stop. (I just did it.)

The way this happens actually causes a problem then because even though it looks like one jump, you are still jumping twice according to code. Which means that it doesn't count towards making your jump count smaller. I think I do the minimum jumps every time, so I'm not sure adding the stat would make much of a difference.


Since we're talking about how the game works, it should also be noted that blocks can't kill you if you are travelling faster than 3 pixels per frame. Although I'm not sure if this can be exploited.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: The Impossible Game
« Reply #64 on: August 09, 2010, 07:12:06 pm »
Oh, that's too bad about that counting as two jumps. It always seemed to do it when I would just tap it. It would still be pretty cool to have it count jumps though, to add a little more replay value to it.

Well, if it doesn't count as 1 jump, would it be possible for it to make it only count as one when you did it or would that just be too much of a hassle?

That's interesting, although I don't think there is a way to change speed at all, so I guess I have to jump over them like everyone else.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Impossible Game
« Reply #65 on: August 12, 2010, 12:34:21 am »
Lol nice Magic Banana.

@ThePenguin77 As for extra RAM pages, I assume you only use the one that is present on all 15 MHz calcs, right? Remember newer 84+ calcs only got one extra RAM page.
« Last Edit: August 12, 2010, 12:35:32 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: The Impossible Game
« Reply #66 on: August 12, 2010, 09:18:22 am »
IIRC, he only uses one of them, since he himself has one of the newer calcs ;D
« Last Edit: August 12, 2010, 09:19:15 am by calcdude84se »
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

_player1537

  • Guest
Re: The Impossible Game
« Reply #67 on: August 14, 2010, 10:08:58 pm »
http://www.ticalc.org/archives/news/articles/14/146/146577.html

:O

Congratulations!  (I sure hope I wasn't beaten to this :P)

Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: The Impossible Game
« Reply #68 on: August 14, 2010, 10:10:13 pm »
Congrats on the feature! :)


Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: The Impossible Game
« Reply #69 on: August 14, 2010, 10:11:28 pm »
:( why is it everything awsome for the calcs involve using the RAM pages...

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: The Impossible Game
« Reply #70 on: August 14, 2010, 10:14:02 pm »
:( why is it everything awsome for the calcs involve using the RAM pages...

Except for S.A.D. Lite ;)

Okay, enough advertising.  It's so awesom that the program got featured!  Pat yourself on the back!

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: The Impossible Game
« Reply #71 on: August 14, 2010, 10:33:20 pm »
Lol, to be honest I was totally not expecting that. Yay though.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline patriotsfan

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +2/-0
  • Go Pats!
    • View Profile
Re: The Impossible Game
« Reply #72 on: August 14, 2010, 10:34:23 pm »
Nice job man! ;D


Doomsday: 12/21/2012 6:11 AM EST 11:11 AM GMT

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Impossible Game
« Reply #73 on: August 15, 2010, 01:12:04 am »
Nice job man! Congrats :)

At this rate you'll beat me quite fast in amount of featured programs :P (I got 7, if I include the 6 on my previous ticalc profile that got deleted)
« Last Edit: August 15, 2010, 01:12:56 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: The Impossible Game
« Reply #74 on: August 15, 2010, 02:29:31 am »
Uber congratz on the feature!  I myself only have 2, but im getting up there :P