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Quote from: Hayleia on May 08, 2013, 04:08:30 amWhat does "120" mean ?Well, in 1337, LOL becomes 101 which is 5 in binary. Hence LOL! is 5! which is equal to 120.
What does "120" mean ?
Quote from: Streetwalker on May 08, 2013, 04:50:53 amQuote from: Hayleia on May 08, 2013, 04:08:30 amWhat does "120" mean ?Well, in 1337, LOL becomes 101 which is 5 in binary. Hence LOL! is 5! which is equal to 120. Ok, 39 for the explanation :pSeems like you like putting numbers instead of words so I put 39 to mean "thank you" because in Japanese 3 is san and 9 is kyu so it gives "san kyu"
120d has been a running gag for a while on Ticalc.org back then too. People kept saying that instead of lol. Then later on Cemetech lol got censored to 0x5.Anyway not much progress on code since I was kinda injured early in the weekend then got busy shopping for games, but I was debatting about if instead of texturing the floor I should texture the walls and ceiling instead. Due to the way the sand/grass-type floor is drawn, it would be hard to redraw it after using the sword, since it isn't tiled. That isn't a big problem for the rectangle tiling texture, though.Also note about the Boss sprite on page 1: The reason why it's so fast when moving it around despite being so large is because to move around, the left side is erased and an extra row of 3x3 squares is displayed on the right side, or vice-versa. The middle of the sprite is never refreshed. The only downside of this technique is that the sprite can only move left-right, not up-down.
Quote from: DJ Omnimaga on May 08, 2013, 02:35:53 pm120d has been a running gag for a while on Ticalc.org back then too. People kept saying that instead of lol. Then later on Cemetech lol got censored to 0x5.Anyway not much progress on code since I was kinda injured early in the weekend then got busy shopping for games, but I was debatting about if instead of texturing the floor I should texture the walls and ceiling instead. Due to the way the sand/grass-type floor is drawn, it would be hard to redraw it after using the sword, since it isn't tiled. That isn't a big problem for the rectangle tiling texture, though.Also note about the Boss sprite on page 1: The reason why it's so fast when moving it around despite being so large is because to move around, the left side is erased and an extra row of 3x3 squares is displayed on the right side, or vice-versa. The middle of the sprite is never refreshed. The only downside of this technique is that the sprite can only move left-right, not up-down.Fortunately, you could code this way for left-right movement and the ordinary way for up-down movement (if it's fast enough).
Did you say that you had a lib or you needed one?
The only other issue though is that the text is so big compared to small hearts, lol.