Author Topic: The Reign of Legends 3 Port [Grammer]  (Read 23453 times)

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Offline TIfanx1999

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #15 on: January 05, 2012, 08:02:06 am »
Hooray for progress! \o/ Looking forward to seeing screenies Yeong. =)

Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #16 on: January 05, 2012, 10:38:59 am »
Awesome, Yeong! And are you waiting for the smooth scrolling tilemap engine, too? I think I will try to attack that today, as well !

Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #17 on: January 05, 2012, 11:16:28 am »
Awesome, Yeong! And are you waiting for the smooth scrolling tilemap engine, too? I think I will try to attack that today, as well !
:D
But I don't think I'll use that for ROL3 port though. D: (it gets complicated)
But that's definitely something worth messing with. XD

Also, I got the Lekens moving around XD

Offline DJ Omnimaga

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #18 on: January 05, 2012, 01:12:21 pm »
The way ROL3 is done, smooth scrolling would be possible, but you would need to make sure that you change how maps are stored to make sure we don't see maps from other dungeons while walking around on the side of others.

I can't wait for a screenshot. I wonder how much faster than the original will it run...
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Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #19 on: January 05, 2012, 05:32:46 pm »
Screenshot as I promised.

It's Grammer! XD

Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #20 on: January 05, 2012, 06:21:49 pm »
Aw, you didn't use a bigger map? The tilemap routine will easily handle things like 64x64 tiles. If you want, I can easily port it to the tilemap and walking routine and everything that I have for Samocal. It even has a built in handler for talking to objects, saving the map location, scrolling, and other things. Also, I can try to make a tilemap routine that draws a map of a given size on the screen (so you can have an HUD). Otherwise, I came up with a technique for making a beautiful looking options menu. It will pop up from the bottom, smoothly :)

Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #21 on: January 05, 2012, 06:25:41 pm »
That's the demo map. That was just to test the sprite thingy working. I haven't made the bigger map yet. Also, I kinda want to keep it as original as possible. XD
« Last Edit: January 05, 2012, 06:26:04 pm by TBO_Yeong »
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Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #22 on: January 05, 2012, 07:43:58 pm »
I'm posting the code here just in case (for backup, I guess XD)
If anyone's interested, go ahead and see. :)

http://pastebin.com/6aaDNQdA - prgmATEST
http://pastebin.com/iqbrkVTU - prgmRR01
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Offline TIfanx1999

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #23 on: January 05, 2012, 09:24:20 pm »
Looks really nice Yeong! =)

Offline DJ Omnimaga

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #24 on: January 06, 2012, 12:57:49 am »
Looks very fast Yeong. By the way if you no longer use pxl-test for dungeon collision detection, you can get rid of the minimap area because it will be useless, but if you decide to keep it, you should make the world map and villages consistent by showing one for them too.
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Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #25 on: January 06, 2012, 09:31:47 am »
Hey yeong, I just thought of something... a custom font for ROL3? How does that sound? I can try to put together an editor for the 4x6, but that would be a pain since I use nibbles to cut the font size in half...

Offline Nick

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #26 on: January 06, 2012, 09:35:37 am »
looks very good, but maybe you could change the sprites a little, because the screen looks quite full of black when looking at it, maybe some more simple sprites?

Offline TIfanx1999

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #27 on: January 06, 2012, 09:51:44 am »
@Nick: I don't know if he has any intention of creating his own sprites, but these are the ones DJ used in the original game. =)

Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #28 on: January 06, 2012, 07:27:25 pm »
Now I'm about half way of putting all the map into appvar.
I think I'll finish this by Sunday and resume coding. :D

Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #29 on: January 06, 2012, 09:50:06 pm »
Wow, awesome. If you can manage that, that would be amazing! The screenies would be lovely, too o.o How soon do you think the whole program will be finished? (weeks, months, years?) It seems like you are going pretty strong right now.