Author Topic: The Slime  (Read 8662 times)

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Offline nxtboy III

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Re: The Slime
« Reply #60 on: March 10, 2012, 05:34:16 pm »
Aahhhh...
Yeah, that makes sense (mostly :P).
So in my game it first turns off the display refreshing. Then it draws the collision pixels, then checks the pixels and saves it to a variable. Then over that it draws the death pixels and checks them and saves them to a variable. Then it draws what you actually see. Then it turns back on the display refreshing.

EDIT: for some reason when I try to play your game it says "error: memory." It says that when I select a level and on wabbitemu it says that even if I just press play.
« Last Edit: March 10, 2012, 05:35:36 pm by nxtboy III »

Offline chattahippie

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Re: The Slime
« Reply #61 on: March 10, 2012, 05:37:38 pm »
for some reason when I try to play your game it says "error: memory." It says that when I select a level and on wabbitemu it says that even if I just press play.

You should clear your memory first, and make sure SLIME and ZSLIM are in RAM, and also appvLEVELS should be archived

Offline nxtboy III

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Re: The Slime
« Reply #62 on: March 10, 2012, 05:39:56 pm »
oh, ok.
So do you think what I do for my game is a good way for collision?

Offline chattahippie

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Re: The Slime
« Reply #63 on: March 10, 2012, 05:43:52 pm »
Yeah, sounds alright to me

But I would suggest only drawing the level when you start the stage,
and only checking pixels and drawing the character every frame

So,

At start of level - draw the entire level

Then,

Every frame - Check movement/death, Draw player, update screen, erase player

Offline nxtboy III

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Re: The Slime
« Reply #64 on: March 10, 2012, 05:49:47 pm »
But, since it is grayscale, I have to be constantly updating the screen for all 3 frames.

Offline chattahippie

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Re: The Slime
« Reply #65 on: March 10, 2012, 05:51:08 pm »
But, since it is grayscale, I have to be constantly updating the screen for all 3 frames.

If you are using buffers, you don't have to. The buffer is solid data, but the screen only displays a fraction of that, in the appropriate greyscale

Offline nxtboy III

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Re: The Slime
« Reply #66 on: March 10, 2012, 05:57:52 pm »
ha ha.....
Actually this is not for a calc game. :P
It is for an NXT game, so it doesn't do what the calc does w/buffers.

Offline BalancedFury

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Re: The Slime
« Reply #67 on: March 10, 2012, 09:02:30 pm »
Looks nice :D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline nxtboy III

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Re: The Slime
« Reply #68 on: March 13, 2012, 07:25:14 pm »
Who made the levels? Did you?
Oh, and are you a good spriter/level creator for pixel-by-pixel?
« Last Edit: March 13, 2012, 07:25:30 pm by nxtboy III »

Offline chattahippie

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Re: The Slime
« Reply #69 on: March 13, 2012, 07:26:12 pm »
Who made the levels? Did you?
Oh, and are you a good spriter?

Yeah, I made the levels, and I'm an awful spriter (the character is just a rectangle with dot legs) :P

Offline nxtboy III

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Re: The Slime
« Reply #70 on: March 13, 2012, 07:28:05 pm »
Oh, cool. Well are you a good level designer (pixel by pixel not tiled)?
« Last Edit: March 13, 2012, 07:28:14 pm by nxtboy III »

Offline chattahippie

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Re: The Slime
« Reply #71 on: March 13, 2012, 07:28:31 pm »
Oh, cool. Well are you a good level designer (pixel by pixel not tiled)?

No, I usually tile everything

Offline nxtboy III

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Re: The Slime
« Reply #72 on: March 13, 2012, 07:30:43 pm »
oh... ok.

Offline hellninjas

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Re: The Slime
« Reply #73 on: March 19, 2012, 11:59:21 am »
Someone should make a walkthrough :P
Im stuck on one level D:
other than that, nice game Chatta :D

Offline chattahippie

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Re: The Slime
« Reply #74 on: March 19, 2012, 04:00:44 pm »
Someone should make a walkthrough :P
Im stuck on one level D:
other than that, nice game Chatta :D

Thanks! Which level, I can help