Author Topic: The World's Hardest Game  (Read 38763 times)

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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #45 on: October 22, 2010, 10:06:08 pm »
Ah ok that's much better :D

I'll save a copy with SourceCoder later and see what happens . If it works, then when creating those levels, you'll need to extract from wabbitemu or your calc, open the code in source coder, edit it there (you must login) then save as 8xp with SC.
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Offline Darl181

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Re: The World's Hardest Game
« Reply #46 on: October 24, 2010, 01:46:24 am »
Actually, all the levels I've submitted so far I created and exported with wabbitemu.  People have problems with the levels.
The actual programs I sent from calc to computer.  No problems with them yet.
Conclusion: Levels need to be made on a real calc or emulator with working exportation (such as Tilem, for the time being until wabbitemu works).

@DJ have you tried sending it to an emulator?  Did it work?
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Offline Deep Toaster

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Re: The World's Hardest Game
« Reply #47 on: October 24, 2010, 09:46:19 am »
AHA, saved!

Wabbit's Export feature is currently broken. In other words, you can export stuff, but everything that gets exported is corrupted. BuckeyeDude's already fixed it, but you'll have to wait a bit for the fixed version because he's found moar bugs.
« Last Edit: October 24, 2010, 09:46:27 am by Deep Thought »




Offline Darl181

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Re: The World's Hardest Game
« Reply #48 on: October 24, 2010, 01:14:43 pm »
Btw when they are fixed, are you planning to upload the game in the Omnimaga downloads archives with the current levels? Maybe ticalc.org too
Probably, after the bugs and such are fixed.  And after I upload some working levels :P

Also, I'm thinking of making v2 sometime next year or something..with doors/keys, and maybe enemies moving at different speeds
and maybe a tutorial
« Last Edit: October 24, 2010, 01:47:13 pm by Darl181 »
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #49 on: October 24, 2010, 10:37:25 pm »
Unfortunately I got unable to send the code through SourceCoder so I couldn't try it. And I tried on both a real calc and emulator. No luck in both cases.

Could somebody else send a working copy to me?
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Offline Darl181

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Re: The World's Hardest Game
« Reply #50 on: October 25, 2010, 06:30:44 pm »
This time, I got them directly from the real calc.
It worked on wabbitemu for me.  Remember to press MATH at the level select screen.

Also, I did some bugfixing and was able to fix the teacher key coordinate change bug as well as full speed being reinstated upon continue.  I'll have to upload them seperetely, Only have so much RAM...
Edit: game source uploaded.  The parenthesis bug is now always in the very top-left corner, no matter what I do to fix it.  At least it's predictable now...
« Last Edit: October 25, 2010, 06:35:35 pm by Darl181 »
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #51 on: October 25, 2010, 07:08:52 pm »
Cool I'll try them soon. :)

Btw which program is the level editor?
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Offline Darl181

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Re: The World's Hardest Game
« Reply #52 on: October 26, 2010, 01:26:19 am »
Cool I'll try them soon. :)

Btw which program is the level editor?
TWHGESRC.8xp compiles to the APP TWHGEdit.8xk
TWHGGSRC.8xp compiles to the program TWHG.8xp
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #53 on: October 26, 2010, 01:56:05 am »
Ok thank you for the information. :)
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Offline Darl181

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Re: The World's Hardest Game
« Reply #54 on: October 26, 2010, 07:07:50 pm »
The levels seem to work fine.  Does anybody have problems with the levels still?
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #55 on: October 27, 2010, 03:33:40 am »
w00t! They work fine now! The only problem now is that Wabbitemu screen turns pink when I import them.

Nice job on the game by the way. (I lost :() I love it so far ;D
« Last Edit: October 27, 2010, 04:24:12 am by DJ Omnimaga »
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Re: The World's Hardest Game
« Reply #56 on: October 28, 2010, 06:51:53 pm »
Some more features are being added, I still need to figure out the enemies going in circles part, I have a fairly good idea how to do the door/key part, you're reading a run-on sentence, and I'm running out of space to add features.
The program size is, as of now, 8244.  The limit's 8811 bytes, right?
I don't quite feel like manipulating data and such, just getting the thing working is my highest priority.
Oh, and kind of a warning.  The level format may change at some point or another, making the current levels unusable.
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #57 on: October 28, 2010, 06:57:10 pm »
Yeah the limit is 8811 when compiling for a shell. Afterward you need to use an APP. Keep up the good work by the way! :)
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Re: The World's Hardest Game
« Reply #58 on: October 28, 2010, 07:01:01 pm »
"when compiling for a shell"
Does that mean that if I select "No Shell" there's more space?  Or is it less?
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Re: The World's Hardest Game
« Reply #59 on: October 28, 2010, 07:11:38 pm »
Less.  I believe it's just over 8100 bytes. ;)