Author Topic: The World's Hardest Game  (Read 38896 times)

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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #75 on: October 31, 2010, 02:28:32 am »
Cool! That's what I voted ;D

Also sorry I can,t find the member permissions to let them allow users to change their vote in polls they create. :(
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Offline Darl181

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Re: The World's Hardest Game
« Reply #76 on: October 31, 2010, 02:30:50 am »
It's fine, I could just re-write the poll instead of making people change their vote.
Or "reset vote count" and edit an option.
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Offline Madskillz

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Re: The World's Hardest Game
« Reply #77 on: October 31, 2010, 02:32:52 am »
Just curious do you know what CoolioJazz did to fix the circle issue? I assume you mean the xoring that was going on.

Offline Darl181

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Re: The World's Hardest Game
« Reply #78 on: October 31, 2010, 02:35:18 am »
Not the xor, I still have no clue what's causing that.
What I was trying to do was make the enemy move in a circle.
It seems like it's taken care of, though.  The only problem is staying under the 8811-byte limit :P
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Offline Madskillz

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Re: The World's Hardest Game
« Reply #79 on: October 31, 2010, 02:43:14 am »
Ah ok, I got you.

Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #80 on: October 31, 2010, 03:30:23 am »
Good luck with the 8811 limit. In the worst case scenario, I wish you good luck with app signing if you go for an APP.
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Offline Darl181

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Re: The World's Hardest Game
« Reply #81 on: October 31, 2010, 01:46:13 pm »
LOL,  both things as apps...
I wonder if I should make a version with less features (meaning it takes less space) for 83PBE users who don't want to use 1 or 2 out of their 10 appslots. I can already think of some things that can be taken out...

Still implementing circular enemy movements.  I'm to the point of the editor drawing the circles.  Lots of code, because there are eight possibilities. :P
Different enemy speeds are implemented, they just need to be used in the game code.  Last night,  I was wondering, what range do people want to see, speed-wise?  Normal speed, twice speed and 4x speed I can easily do.  But I like to challenge myself every once in a while--what would people like to see?
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Offline Deep Toaster

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Re: The World's Hardest Game
« Reply #82 on: October 31, 2010, 07:17:04 pm »
LOL,  both things as apps...
I wonder if I should make a version with less features (meaning it takes less space) for 83PBE users who don't want to use 1 or 2 out of their 10 appslots. I can already think of some things that can be taken out...

^ I think so ;D

Unless it would be hard to keep track of two versions at once. Maybe you could mark features that you could take out and remove them in the final version?




Offline Darl181

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Re: The World's Hardest Game
« Reply #83 on: October 31, 2010, 08:24:03 pm »
I could just name it different.
TWHG → TWHGG
TWHGEdit → TWHGE

Or, I could combine them both into one app.  That would take a while.  I could conserve space for the strings by not repeating them, though.
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Re: The World's Hardest Game
« Reply #84 on: October 31, 2010, 08:28:49 pm »
Oh, I meant it might take a lot more work to keep track of bug reports in two versions.




Offline Darl181

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Re: The World's Hardest Game
« Reply #85 on: October 31, 2010, 08:31:19 pm »
Hmm...yeah...I'd have to call one the Less-Mem Version or something.
I think I'll just concentrate on making the thing work for now, though.
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #86 on: November 01, 2010, 03:38:44 am »
A lite version could be a good idea. Those who prefer small files could play that one and people who don't care could use the full version. :)
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Offline MRide

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Re: The World's Hardest Game
« Reply #87 on: November 01, 2010, 10:07:15 am »
Kind of like Chip's Challenge, right?  But yeah, that would be a good idea.

Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #88 on: November 01, 2010, 11:58:41 am »
Yeah I think, although I think in Chips Challenge, the difference was that nothing moved in real time.
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Re: The World's Hardest Game
« Reply #89 on: November 01, 2010, 05:26:07 pm »
I just tried the most recent version, and I'm very impressed.  Great job Darl! ;D