Author Topic: Tile gray scale ditherer  (Read 3194 times)

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Offline necro

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Tile gray scale ditherer
« on: October 15, 2005, 04:02:00 am »
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I am making a number of programs that together will ease the production of 3 level gray scale (B/G/W).  So far, it can take two pictures next to each other on a graph screen and over write them as dithered LD grayscale ready pictures.  I am working on adding support for up to 32X32 sprites, as well sprites on diffrent pictures, and I plan to make a tool to aid in the drawling of pictures.  The picture's speed is not accurate, it is faster on calc...but still takes a little while.  So to recap:
8X8 LD side by side dithering:complete
8X8 or:and/or side by side:complete
up to 32X32:sometime
diffrent pic, corrospondingX/Y: sometime
Drawling tools: in progress
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Offline Spellshaper

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Tile gray scale ditherer
« Reply #1 on: October 15, 2005, 04:50:00 am »
sounds cool... :thumb:google.gif  though I own a TI83+, so BASIC grayscale won

Offline DJ Omnimaga

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Tile gray scale ditherer
« Reply #2 on: October 15, 2005, 10:02:00 am »
Sound nice, now I need to dig up my 5 level gs technique so we can have a 5 level gs ditherer :)smile.gifQuoteBegin-Spellshaper+15 October 2005, 11:5-->
QUOTE (Spellshaper @ 15 October 2005, 11:50)
sounds cool... :thumb:google.gif
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Tile gray scale ditherer
« Reply #3 on: October 15, 2005, 10:13:00 am »
aww hold yer horses... I'm getting on it... I just need the app :(sad.gif

Offline DJ Omnimaga

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Tile gray scale ditherer
« Reply #4 on: October 15, 2005, 10:25:00 am »
I love xLIB :)smile.gif

(nice avatar btw)
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Offline necro

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« Reply #5 on: October 15, 2005, 02:10:00 pm »
Well, now that I got this much done the rest is just modding it to everything else. I am going to package it as a basic app...so any suggestion as to anything else to throw in? (I am thinking of putting in some functions like fpart( and ipart( replacements, as well as maybe a "Xlib Wizzard GUI" or something to speed the making of tile maps and other stuff ...maybe some prefabricated sprites to {PD})

I don't think I will add 4/5 level support...it would be to slow to generate. :angry:mad.gif
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Offline necro

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Tile gray scale ditherer
« Reply #6 on: October 18, 2005, 08:06:00 am »
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yeah, "kevin's method gray scale" dithering is implement (not shown)...working on drawling program...
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Offline DJ Omnimaga

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Tile gray scale ditherer
« Reply #7 on: October 18, 2005, 08:41:00 am »
sound nice so far, when do u think you'll have screenshots showing the gs in action?
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Offline necro

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« Reply #8 on: October 18, 2005, 02:02:00 pm »
I guess when I have time to make some good sprites


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« Reply #9 on: October 18, 2005, 02:58:00 pm »
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« Reply #10 on: December 20, 2005, 01:42:00 pm »
I am wondering if you still planned to release this, it would be useful for testing 4 level gs sprites with the new xLIB :)smile.gif
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Offline necro

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Tile gray scale ditherer
« Reply #11 on: December 20, 2005, 04:43:00 pm »
I could, but it isn't fast enough to be useful...should be considered dead until further notice
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Offline kalan_vod

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Tile gray scale ditherer
« Reply #12 on: February 01, 2006, 05:21:00 am »
Necropost: If you don't plan on releasing this could you post the code? Some of us may find it usefull :Pblah.gif. Sorry that I am asking more of you (you have so many things you are devoted  to atm ;)wink.gif).