Author Topic: tilem4iphone  (Read 12512 times)

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Offline Juju

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Re: tilem4iphone
« Reply #15 on: January 16, 2011, 03:03:43 pm »
I thought of doing such a project before, but I never got to compile something for the iPhone...

Also, I doubt it would be accepted on the App Store, for the same reason there's no gaming console emulator there, because of copyrighted roms and things like that.

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Offline Deep Toaster

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Re: tilem4iphone
« Reply #16 on: January 16, 2011, 03:04:54 pm »
Also, I doubt it would be accepted on the App Store, for the same reason there's no gaming console emulator there, because of copyrighted roms and things like that.

Anything goes in Cydia, though :D




Offline Juju

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Re: tilem4iphone
« Reply #17 on: January 16, 2011, 03:10:02 pm »
Yep, everything can go in Cydia, since it's easy to make repos, since it's based on Debian's apt.

Also, I would be glad to help. Once I figure out where my brother put the iPod.

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Offline jnesselr

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Re: tilem4iphone
« Reply #18 on: January 16, 2011, 03:35:17 pm »
Also, I doubt it would be accepted on the App Store, for the same reason there's no gaming console emulator there, because of copyrighted roms and things like that.

Anything goes in Cydia, though :D
Cydia works.  I have an apple computer, but can't develop or join the ADC yet.

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Re: tilem4iphone
« Reply #19 on: January 16, 2011, 03:48:38 pm »
Also, I doubt it would be accepted on the App Store, for the same reason there's no gaming console emulator there, because of copyrighted roms and things like that.

Anything goes in Cydia, though :D
Cydia works.  I have an apple computer, but can't develop or join the ADC yet.
There is a free version for students, I think.

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Offline DJ Omnimaga

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Re: tilem4iphone
« Reply #20 on: January 16, 2011, 03:57:59 pm »
Is Cydia an alternative to the apple store? I'm not familiar with the whole ipod jailbreaking scene...
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Offline jnesselr

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Re: tilem4iphone
« Reply #21 on: January 16, 2011, 04:07:49 pm »
Is Cydia an alternative to the apple store? I'm not familiar with the whole ipod jailbreaking scene...
Yeah, sorta. In linux, you can apt-get packages off of some server.  Cydia is basically the same thing, but for the iphone/ipod.

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Re: tilem4iphone
« Reply #22 on: January 16, 2011, 04:08:44 pm »
Ah, that's good :)
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Offline XVicarious

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Re: tilem4iphone
« Reply #23 on: January 16, 2011, 05:59:38 pm »
I actaully have OSx installed on a virtual machine... but im having start up problems. But yeah, please people my email is in my profile, if you want to help then please, by all means shoot me an email. I actually started looking into programming for the iDevice and its not that hard (well what I saw of it). If you know a C language, then it should be easy to adapt. Apple actually has books in the iBook store that are free about developing for iOS. If i can pull them off my iPod, ill share them, or if you have an iPod/Phone whatever take a look yourself.

edit: Awww... I suppose I don't have it installed... I forgot I had to reformat...
« Last Edit: January 16, 2011, 06:05:28 pm by jkag »

Offline fb39ca4

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Re: tilem4iphone
« Reply #24 on: January 16, 2011, 06:38:42 pm »
Also, I doubt it would be accepted on the App Store, for the same reason there's no gaming console emulator there, because of copyrighted roms and things like that.

Anything goes in Cydia, though :D
Cydia works.  I have an apple computer, but can't develop or join the ADC yet.
There is a free version for students, I think.
No, that's for colleges/universities who want to teach their students with ios programming, not for individual students.

Offline Eeems

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Re: tilem4iphone
« Reply #25 on: January 16, 2011, 07:13:18 pm »
I've actually thought about this a while ago.
If you don't want to use apple's stuff you can go ahead and follow the tutorial Saurik (Cydia's creator/owner/maintainer) made here http://www.saurik.com/id/4 for setting up a development environment on linux. Keep in mind that you will have to jailbreak.
Also, it doesn't cost any money to get the apple iPhone SDK, only to register to become a developer ($99).
Also, since Wabbit is open source, and constantly updated, it would be much easier to port it then any other emulator.
Also, I doubt it would be accepted on the App Store, for the same reason there's no gaming console emulator there, because of copyrighted roms and things like that.

Anything goes in Cydia, though :D
Erm, you are mistaken...yes anything can get it, although at the repo holder's discretion, but Saurik does not like pirating and stuff like that... So, yes you can do anything, but not anything goes. You just have to use your own repo to distribute copyrighted stuff, and risk getting sued.
So if we did release this, everybody would have to distribute their own ROM's due to legal issues.
« Last Edit: January 16, 2011, 07:15:47 pm by Eeems »
/e

Offline XVicarious

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Re: tilem4iphone
« Reply #26 on: January 16, 2011, 07:16:34 pm »
I think I tried setting up like that. And really? Only to register as developer? And come to think of it... It did say wehn i downloaded XCode it came with the SDK.
Where would I find the Mac version source of Wabbit emu tho? I looked on the Codeplex but i found only windows there.

I did jailbreak. Too :D. Didn't want to be stuck in Apple's little world.
« Last Edit: January 16, 2011, 07:17:47 pm by jkag »

Offline Eeems

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Re: tilem4iphone
« Reply #27 on: January 16, 2011, 07:33:26 pm »
Unless they have changed it from when I was thinking about developing (before I jailbroke my iPod) then yes, you only have to pay to actually release your stuff in their store.
I'm not sure where the source is; you would probably have to ask Buckeye on IRC or something.
Lol exactly :P
/e

Offline z80man

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Re: tilem4iphone
« Reply #28 on: January 16, 2011, 09:11:04 pm »
For the dev enviroment you can use install a patched version of osx on a partition of your windows/linux computer that way you don't have to have a mac.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

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Re: tilem4iphone
« Reply #29 on: January 16, 2011, 09:37:37 pm »
I'm actually gonna install MacOSx on a virtual box. I just need a team dammit. I am not able to do this all alone lol.