Author Topic: Elmgon  (Read 41116 times)

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Offline DJ Omnimaga

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Re: Elmgon
« Reply #195 on: April 20, 2010, 08:15:59 pm »
Aaah ok lol I don't mind :P, plus it's still in dev stages after all.
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Offline Binder News

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Re: Elmgon
« Reply #196 on: January 16, 2011, 12:43:32 pm »
The intro reminds me a TON of a game I once played. Let me find it...
Crap. Oh well. Anyways, you and this other mage thing were guarding some blue crystal. Then the other guy stole the power. To prevent him from getting it all, you break the crystal into 7 pieces.
It was called ___ and the Blue Crystal.
It was made with Game Maker.
« Last Edit: January 16, 2011, 01:12:49 pm by Binder News »
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Offline Deep Toaster

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Re: Elmgon
« Reply #197 on: January 16, 2011, 02:53:09 pm »
HOLY NEC--

How's this project going? Still 14% in your sig :(
« Last Edit: January 16, 2011, 02:53:35 pm by Deep Thought »




Offline ztrumpet

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Re: Elmgon
« Reply #198 on: January 16, 2011, 03:44:10 pm »
Yeah, I'm slowly making progress, but I hate the battle engine's bugs. >:D * ZTrumpet stabs it.

As soon as the battle engine's done, I'll post more info.  It'll probably be another 2 months - But I will finish it. ;D

Offline DJ Omnimaga

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Re: Elmgon
« Reply #199 on: January 16, 2011, 03:45:53 pm »
The intro reminds me a TON of a game I once played. Let me find it...
Crap. Oh well. Anyways, you and this other mage thing were guarding some blue crystal. Then the other guy stole the power. To prevent him from getting it all, you break the crystal into 7 pieces.
It was called ___ and the Blue Crystal.
It was made with Game Maker.
Nice, was it a RPG or more of a puzzle game?

And glad to hear there's new progress Ztrumpet. I hope you can get the bugs fixed soon. Battle engines can be a PITA to code, sometimes. X.x
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Offline ztrumpet

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Re: Elmgon
« Reply #200 on: January 17, 2011, 08:55:52 pm »
Battle engines can be a PITA to code, sometimes. X.x
I feel your pain. :P

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Re: Elmgon
« Reply #201 on: January 17, 2011, 08:59:32 pm »
@Dj, it was an RPG.
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Offline DJ Omnimaga

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Re: Elmgon
« Reply #202 on: January 18, 2011, 01:10:12 am »
Battle engines can be a PITA to code, sometimes. X.x
I feel your pain. :P
Thankfully for Illusiat series it wasn't as hard, though, since I often re-used old ones in new games. :P In Illusiat 13 I didn't, but the system was similar so it was easy to code. :P

@Dj, it was an RPG.
I see ^^
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Offline ztrumpet

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Re: Elmgon
« Reply #203 on: November 14, 2011, 01:42:27 pm »
I'm sorry if this bump made any of you get your hopes up for actual progress, but I wanted to mention a couple of things:

This previous weekend marked the 2 year anniversary of starting this project.  It has offered me a ton of knowledge in programming that can best be seen in Elmgon itself, Midnight, and Exodus.  I also have been able to apply many of these concepts to my Homescreen Game Pack as well.

Thank you to all of you who have supported this project though it has been dormant for so long.  Progress should resume next month, as I will have a calculator free to work on it again, plus mentally I will no longer be in a "Midnight mindset."  I still have no idea when this will be released, but my goal is to have the battle engine bug free by the end of this year.
« Last Edit: November 14, 2011, 01:42:36 pm by ztrumpet »

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Re: Elmgon
« Reply #204 on: November 14, 2011, 01:56:26 pm »
The funny thing is that yesterday I went pretty close to bumping this asking for progress O.O

However I remembered you were still working on Midnight and Cube Droid so I didn't. I'm glad this is still alive, though, this is one of the game I've been looking forward the most so far on Omni. :D (I guess I'M a bit biased, though, being an RPG fan :P)

Also please remember to backup often even when working with pure-BASIC. <_<
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Re: Elmgon
« Reply #205 on: November 14, 2011, 02:23:00 pm »
I understand that you're busy, but I too am glad that the project isn't dead :D  Good luck with all your projects!

Offline TIfanx1999

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Re: Elmgon
« Reply #206 on: November 15, 2011, 03:07:30 am »
I'm always glad to see news on Elmgon, and I'm happy you will be working on it again in a while. :)

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Re: Elmgon
« Reply #207 on: November 15, 2011, 10:08:09 am »
good luck ztrumpet! battle engine, the hardest engine to make ever... I've also gotten out of dormancy and started working on the battle engine too and it's taking forever to make them do stuff I want it to do


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
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A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*