Author Topic: Time Portal  (Read 17160 times)

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Offline Builderboy

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Re: Portal 2
« Reply #45 on: June 02, 2009, 01:33:20 pm »
No, its not very close, and i have been working on a lot of other things lately.  I will be submitting a different puzzler for the UnSS contest, titles Orbix :)

Offline Eeems

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Re: Portal 2
« Reply #46 on: June 02, 2009, 06:03:04 pm »
ah, ok, well I can't wait to see it, and btw don't forget to get it in before wednesday
/e

Offline Geekboy1011

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Re: Portal 2
« Reply #47 on: May 10, 2011, 11:54:07 pm »

ARISE FROM THE DEAD YE PORTAL 2 AND TRAVEL THREW TIME ONCE AGAIN


Reply #46 on: June 02, 2009, 06:03:04 PM

dam just shy of 2 years as well its 23 days off >.> <.<
« Last Edit: May 10, 2011, 11:54:54 pm by Geekboy1011 »

Offline DJ Omnimaga

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Re: Portal 2
« Reply #48 on: May 10, 2011, 11:55:55 pm »
You bumped the wrong thread O.O (unless you really meant this one and not the Axe one?)
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Offline Geekboy1011

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Re: Time Portal
« Reply #49 on: May 11, 2011, 02:55:32 pm »
No i totally meant this one he kinda just had it drop off the face of the earth which saddened me although the circumstances were acceptable IMO :P

apparently i started a revival though (YAY IRC)

Offline DJ Omnimaga

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Re: Time Portal
« Reply #50 on: May 11, 2011, 03:10:58 pm »
Nice :D.
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Offline ztrumpet

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Re: Time Portal
« Reply #51 on: May 11, 2011, 08:23:20 pm »
Pleasepleasepleaseplease arise from the dead!  This is the reason I found Omnimaga in the first place, plus it's a wonderful concept that deserves to be finished.

Offline Geekboy1011

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Re: Time Portal
« Reply #52 on: September 13, 2011, 05:08:21 pm »
Well i started mucking with this again and uh builderboy check your sources the one you sent me in private is way father ahead than the one you publicly released in your returning pos

so much farther ahead that the level editor is functional
buttons work right
and a few other things

which do not work in what you released >.<

if you want i can find the zip you sent me and post it for now i need to fix the few bugs left in the level editor ^_^ (which are not many from what i can see it should be spiffied up though its kinda  boring :P) \0/


Clarified on irc lolol

« Last Edit: September 13, 2011, 11:05:13 pm by Geekboy1011 »

Offline Geekboy1011

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Re: Time Portal
« Reply #53 on: September 14, 2011, 12:25:19 am »
Things to do: in order of importance and how much i care

Add in Time travel limiting
Add in new tiles
Make level designer more flashy

story line Thinger

Fancy title screen and wrapping it all together in a nice shiny package


sounds good. i think so lets see how long this takes to get done wheeeeeeee

« Last Edit: September 14, 2011, 12:26:46 am by Geekboy1011 »

Offline willrandship

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Re: Time Portal
« Reply #54 on: September 14, 2011, 12:40:31 am »
Lol at the storyline afterthought :P You win for making me think of a good way to include storyline in my own project!

Offline Geekboy1011

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Re: Time Portal
« Reply #55 on: September 14, 2011, 01:02:24 am »
lol thanks! yeah i suck at story lines i meant to nag Builder for his notes on his story (POKE!!)

if any one wants to write a story let me know ill gladly take help once i get to that part :P right now its code deciphering xD

Offline willrandship

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Re: Time Portal
« Reply #56 on: September 14, 2011, 01:21:15 am »
My trouble lied in the fact that I'm trying to keep my game engine very simple, meaning I didn't really want to have to code the dialogue into the actual map. I'm thinking of making it more of a dungeon crawl, So I'll probably have storyline between levels. That way it can be a separate subroutine.

I'd be glad to help once you're ready.

Offline Geekboy1011

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Re: Time Portal
« Reply #57 on: September 14, 2011, 11:01:00 am »
My trouble lied in the fact that I'm trying to keep my game engine very simple, meaning I didn't really want to have to code the dialogue into the actual map. I'm thinking of making it more of a dungeon crawl, So I'll probably have storyline between levels. That way it can be a separate subroutine.

I'd be glad to help once you're ready.

Thats exactly how this is going to work :P