Author Topic: Phoenix: Axe Version  (Read 15119 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Phoenix: Axe Version
« Reply #90 on: May 21, 2010, 06:46:29 pm »
I like it :) Yayyyy a phoenix game in Axe! Its looking better and better, and already is totaly awesome!  Are you planning to have different types of enemies or bosses perhaps?  Or enemies that move in different movements?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Phoenix: Axe Version
« Reply #91 on: May 21, 2010, 06:52:54 pm »
one other cool thing would be scrolling backgrounds
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: Phoenix: Axe Version
« Reply #92 on: May 21, 2010, 09:54:49 pm »
How about 'PhoenAxe' :P.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Phoenix: Axe Version
« Reply #93 on: May 21, 2010, 10:04:36 pm »
Lol actually that sounds like a good name :P

Altough I think he wants to use a different name
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: Phoenix: Axe Version
« Reply #94 on: May 21, 2010, 10:05:39 pm »
Yeah i figured as such but i couldnt resist :).

FireBird? Or are we ditching anything related altogether?
« Last Edit: May 21, 2010, 10:09:25 pm by tr1p1ea »
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Phoenix: Axe Version
« Reply #95 on: May 22, 2010, 02:29:18 am »
Well I think he decided on Raven (just because that is what he referred to it as, but I could be wrong).
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

_player1537

  • Guest
Re: Phoenix: Axe Version
« Reply #96 on: May 22, 2010, 02:41:53 pm »
yeah, I've pretty much decided on raven.  Currently on the 6mhz version, I'm trying to make it where the enemies can shoot at you, and you take damage.  So far it is coming along very well.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Phoenix: Axe Version
« Reply #97 on: May 22, 2010, 06:21:37 pm »
Nice to hear! Can't wait to see more progress :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

_player1537

  • Guest
Re: Phoenix: Axe Version
« Reply #98 on: July 03, 2010, 01:10:24 am »
well...
I dropped this project for a little while >.>  But now I am beginning to work on it again.  I think I may work on recreating the 6mhz engine to work with interrupts.  Sadly, I didn't comment my code enough, so that's another reason for the rewrite.  Expect to see progress (and nag me about it if I stop working on it, I really want to finish this)

Edit: If I completely rewrite the engine, could it be usable for the contest.  Just out of curiosity (iirc the contest rules say you can't use code from before the contest starting, but concepts I think are ok)
« Last Edit: July 03, 2010, 01:12:54 am by _player1537 »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Phoenix: Axe Version
« Reply #99 on: July 03, 2010, 01:52:27 am »
Well it would have to be under a totally different name with a bunch of new stuff not incluced in Raven, else it would be like you took an already existing project for the contest. Sprites should probably be fine, altough some new stuff might be good, too.

I am glad this is still alive, though
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Phoenix: Axe Version
« Reply #100 on: July 04, 2010, 10:44:08 am »
I'm really glad this is still alive.  Cool! ;D

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Phoenix: Axe Version
« Reply #101 on: July 04, 2010, 04:12:39 pm »
Glad this is still alive and glad its being entered into the contest!  Cant wait! :D