Author Topic: TinyCraft [Axe]  (Read 54831 times)

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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #75 on: January 07, 2012, 02:02:27 pm »
Yeah I'm working on that now :) and I take what ever points I can get lol. I have fun making the sprites so it doesn't matter how many people like it

edit: and hayleia, that will be fine, I agree with you thanks :)
« Last Edit: January 07, 2012, 02:05:30 pm by saintrunner »
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Offline leafy

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Re: MiniTale 83+ Port
« Reply #76 on: January 07, 2012, 02:07:01 pm »
Also Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops :P
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #77 on: January 07, 2012, 02:08:24 pm »
thats why I wanted to have like zelda or pokemon maps. a little scrolling but you walk of screen and come back on the other side
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Offline Hayleia

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Re: MiniTale 83+ Port
« Reply #78 on: January 07, 2012, 02:42:57 pm »
Also Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops :P
D: So this will never run on a 83+ with smooth scrolling ?

thats why I wanted to have like zelda or pokemon maps. a little scrolling but you walk of screen and come back on the other side
Yeah, that is what I proposed. I think it would gain speed but not seeing further than the edge of the screen can be annoying :-\

So there is no solution :P
Maybe we should make yet another poll ? :P

Also, tomorrow I leave for one week. So I couldn't be of any help :D
(But if Notch made that in 2 days, I don't think you need me)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #79 on: January 07, 2012, 02:45:48 pm »
Well you've given some very innovated ideas, so we'll have to see. I think we need a new thread...this time with the CORRECT name, and the poll and the sprites
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Offline leafy

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Re: MiniTale 83+ Port
« Reply #80 on: January 07, 2012, 02:50:17 pm »
Also Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops :P
D: So this will never run on a 83+ with smooth scrolling ?

Never said it wouldn't :P I'll try to optimize the best I can and see how it turns out. Also, there's really no need to make more and more polls, it's always better to be doing ^^
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Offline saintrunner

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Re: MiniTale 83+ Port
« Reply #81 on: January 07, 2012, 02:52:18 pm »
true, but a topic thread that is properly names (we arent calling it minitale I think, I thought it would be Tiny Craft)
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Offline leafy

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Re: TinyCraft
« Reply #82 on: January 07, 2012, 02:54:38 pm »
Name has been altered for your viewing pleasure.
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #83 on: January 07, 2012, 02:57:00 pm »
Thanks you :)
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #84 on: January 07, 2012, 04:06:44 pm »
I would like to express my anger about a lot of games that don't work on my 83 +, due to a scrolling engine that uses 4 levels grayscale, just to look a little more pretty. :banghead:

That's why I suggest to make an option to display the tilemap in 3 lvl of grayscales (!If full)  or 4 lvl (to lucky owners 84+). It mean we have to make 3 bytes to 8 pixels of sprite&tile. However, I don't think display 4 level grayscale in a menu is a problem on 83+, here I espacially think about Workbench, furnace, chest.. system.

Bottom an example of 3 lvl grayscales sprites&tiles :
« Last Edit: January 07, 2012, 04:07:23 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #85 on: January 07, 2012, 04:10:15 pm »
wow...thats two people who have already corrected my sprites. well trial and error. I still think 4 lvl is better looking but I guess to be kind to 83 + owners we will have to make an exception.
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Offline leafy

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Re: TinyCraft [Axe]
« Reply #86 on: January 07, 2012, 04:14:18 pm »
Just to be clear, 3-level grey will not be faster than 4-level grey. The same amount of sprites will be drawn to the screen. I'll try to keep it in Normal mode as long as possible, but no guarantees.
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #87 on: January 07, 2012, 04:16:08 pm »
I think the idea is just 83+ friendly, so scales don't really matter, but just let me know if you want me to adjust or remake or even MAKE sprites :)
« Last Edit: January 07, 2012, 04:16:20 pm by saintrunner »
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Offline leafy

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Re: TinyCraft [Axe]
« Reply #88 on: January 07, 2012, 04:23:15 pm »
Saintrunner those are great for now. I'm asking around to see if anybody's figured out that map generator so I can get to writing those routines >>
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Offline Hayleia

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Re: TinyCraft [Axe]
« Reply #89 on: January 07, 2012, 04:25:24 pm »
Saintrunner those are great for now. I'm asking around to see if anybody's figured out that map generator so I can get to writing those routines >>
Well, we'll need someone who knows Axe and Java to understand the source
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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