Author Topic: Gateways: Portals of Time I - Cloud Cover  (Read 13658 times)

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Offline DJ Omnimaga

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #45 on: March 09, 2011, 03:00:20 am »
I guess so. I usually do them last personally. Just make sure the text routine works well now, in case. :P
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Offline yunhua98

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #46 on: July 20, 2011, 10:38:43 am »
*bump*

Woo!  Resuming this.  I'm going to rewrite the engine for smooth scrolling and probably nibbles.  I'll have some eyecandy soon.  But I'm going to Universal Orlando next week, so no updates for a while during that week.

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Offline ztrumpet

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #47 on: July 20, 2011, 12:34:09 pm »
For some reason I've never seen this before. :(
Now that I have, I'm looking forward to it.  Good luck, yunhua. :)

Offline yunhua98

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #48 on: July 20, 2011, 12:43:49 pm »
thanks.  I'm reworking my my sprite sheet, and from what I'm seeing, nibbles are out of the question.  :(

EDIT: sprite sheet update.
« Last Edit: July 20, 2011, 01:09:27 pm by yunhua98 »

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Offline yunhua98

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #49 on: July 21, 2011, 02:34:12 pm »
What's the fastest way to get the hex for all these tiles onto my calc?
I'm too lazy to transfer them to a sprite editor.

By the way, I edited DJ_O's house sprite from Rueben's quest, since he said I could use his sprites if he gets credit.  ;)

I'm gonna put that on the first post so I won't forget.
« Last Edit: July 21, 2011, 02:35:16 pm by yunhua98 »

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #50 on: July 21, 2011, 04:53:06 pm »
Why not import it as a bitmap -> CalcGS?

Offline yunhua98

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #51 on: July 21, 2011, 04:54:30 pm »
yeah, but I want black, grey, transparent, and white.  Source Coder didn't get that right.  Does CalcGS do that?

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #52 on: July 21, 2011, 04:56:55 pm »
Well, to do that, why not use white as the mask, light gray to mean white, dark gray for actual gray, and black for black?  Then it'll work fine on CalcGS.

Offline yunhua98

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #53 on: July 21, 2011, 04:57:47 pm »
okay, I'm gonna go download that now.  ;)  thanks!

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Offline yunhua98

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #54 on: July 29, 2011, 09:33:52 am »
Yay! Rewrote engine for smoothscrolling, and converted all current sprites to calc.  Currently working on some maps.  calcGS is awesome.

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Offline DJ Omnimaga

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Re: Gateways: Portals of Time I - Cloud Cover
« Reply #55 on: November 13, 2011, 03:01:19 pm »
Looks nice, but since it has been a while since your post, is this still being worked on? ???
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