Author Topic: Yumé 2: Rika's Story [Adventure/RPG, Series]  (Read 12316 times)

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Offline ztrumpet

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #30 on: August 27, 2010, 01:58:01 pm »
Awesome.  Good luck on it. ;D

Offline TIfanx1999

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #31 on: August 28, 2010, 09:12:26 am »
Hey, this looks pretty cool. Is it BASIC + XLIB/Celtic III?
« Last Edit: August 28, 2010, 09:12:59 am by Art_of_camelot »

Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #32 on: August 28, 2010, 01:27:37 pm »
Btw this is real-time action, right? I am asking since the energy is displayed on the overworld when you walk around and due to the game speed.
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Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #33 on: August 28, 2010, 02:25:36 pm »
Hey, this looks pretty cool. Is it BASIC + XLIB/Celtic III?
Yeah, it's BASIC+xLIB. I might swap to using Celtic III for the third game though. Depends on what I'll need.

Btw this is real-time action, right? I am asking since the energy is displayed on the overworld when you walk around and due to the game speed.
Yeah, it's real-time. *is slightly confused*

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Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
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"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #34 on: August 28, 2010, 03:35:49 pm »
You could probably use Celtic III or DCS as they have xLIB compatibility. You would probably just need to change a few things. However, If the game is massive and you got a 83+ I wouldn't recommend DCS for memory reasons.
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Offline TIfanx1999

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #35 on: August 28, 2010, 08:25:17 pm »
Oh, right, I keep forgeting DCS7 added Celtic III and Xlib stuff. :D

Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #36 on: August 28, 2010, 09:59:39 pm »
Also it has better compatibility with xLIB stuff. The only problem I notice is when using the Horiz command, so text dissapears from Reuben Quest Ev Awakening start menu.
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Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #37 on: August 29, 2010, 06:46:06 pm »
[cross posted from Cemetech]

New screenshot!


Shows:
 - New intro
 - Life Force icon pulses when you lose LFP and pulses constantly when it drops to 10 or lower
 - Small Life Force Orbs which recover 5 LFP
 - Large Life Force Orbs which recover 10 LFP
 - Another demonstration of being able to walk on edges as opposed to auto-move-to-next-room like in the first game
 - "Give Up" scene

As always, note that the screenshot is slower than the game because my WabbitEmu sucks. Furthermore, the game will be faster than it is now once I optimize routines.
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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Offline Raylin

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #38 on: August 29, 2010, 06:51:55 pm »
I dig. :)
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Offline Hot_Dog

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #39 on: August 29, 2010, 07:39:33 pm »
I digs too!

Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #40 on: August 30, 2010, 01:29:49 am »
Nice so far :)
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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #41 on: August 30, 2010, 07:20:24 pm »
It looks good.  I'm waiting to play this and the first one.

Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #42 on: September 01, 2010, 03:27:05 pm »
[Cross posted from Cemetech]

*progress bump*
Graphical map is finished. Map is a total of 49 rooms

Tile count (sprites and objects): 7 old, 51 new
Free space: 11 tiles

Note: some tiles are similar to tiles from the first game but aren't exact replicas. I count them as new (only exact replicas are old). This count does not include tile 0 (empty tile representing walkable land), the event tile (can't be old or new because it's essential), and the invisible tile (empty tile you can't walk on, used only if I need to enforce invisible barriers for some reason)

All that's left is actually coding the map, events, and dialogue. This is going to be very tedious because there are some pretty extensive cut-scenes. X_x;

Since it's pretty tedious, I'm probably going to alternate each day between coding the game and working on some bonus goodies.

For those not in the know, I'm planning on releasing Yumé and Yumé 2 simultaneously along with downloadable bonus goodies that include:
 1) a double-feature game guide that covers both games and goes in depth into the ideology of the Yumé series and reveals interesting information I've never posted about. It's spoileriffic! :D
 2) Monochromatic and special edition color versions of the Dream World maps from both games.
 3) Bonus artwork (no spoilers there ;) )
 4) Bonus wallpapers

Why am I including bonus goodies? Because I can!
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

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Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #43 on: September 01, 2010, 05:38:52 pm »
Wow nice. Seems like there will be a lot of exploration to make too in this game. Can't wait to try them. Sept 16th 12 AM would be the release date for both, right?
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Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #44 on: September 01, 2010, 06:35:27 pm »
Depends on two things:
 1) When will Kerm okay releasing Yumé?
 2) Will I have the time to get all the events and maps coded and tested between now and then?
Optimally, yes, I could release both on September 16th.

And yes, there will be lots of exploration in Rika's Story. The Dream World is a LOT more open in the second game.
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!