Author Topic: The Psyche  (Read 6038 times)

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Offline squidgetx

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Re: The Psyche
« Reply #15 on: January 13, 2011, 06:31:56 pm »
Thanks guys :)

btw, what do the different color icons/symbols on ticalc mean? So far I've worked out that white=quadratic solvers, mario levels, humdrum stuff, etc, but I can't get the difference between green, red, blue, the star, and the magnifying glass ???

Offline FinaleTI

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Re: The Psyche
« Reply #16 on: January 13, 2011, 06:35:07 pm »
Red means a still screenshot, blue means an animated screenshot, green means featured, and I don't remember what the star means.

Edit: The star means it was reviewed.
« Last Edit: January 13, 2011, 06:37:08 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Michael_Lee

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Re: The Psyche
« Reply #17 on: January 13, 2011, 06:36:59 pm »
Starred means that they have reviews, magnifying glass is a file with no reviews.

White is a normal file, red has screenshots, blue has animated screenshots, and green is featured programs.

Edit: Ninja'd

If you go into the archives at ticalc, the info is actually there (in small print) below the header.
« Last Edit: January 13, 2011, 06:37:43 pm by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Quigibo

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Re: The Psyche
« Reply #18 on: January 15, 2011, 03:38:16 am »
Very, very polished!  It looks superb!

I just beat the last level, that was tricky, probably took me 10 minutes with 30 tries.  My only complaint was that the game seemed too short, but I guess that's why there's the level editor.  Nice job.
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Offline DJ Omnimaga

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Re: The Psyche
« Reply #19 on: January 18, 2011, 01:16:47 am »
Red means a still screenshot, blue means an animated screenshot, green means featured, and I don't remember what the star means.

Edit: The star means it was reviewed.
Not really, according to Calc.org (http://www.omnimaga.org/oldsite/calcapr1.html), indicates files with white icons, indicates files with red icons, indicates files with blue icons and indicates files with green icons. :P

Kidding aside, nice update Squidgetx. I'll try that one later. :) Are you planning to add some more of your levels?
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Offline leafy

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Re: The Psyche
« Reply #20 on: January 20, 2011, 09:15:16 pm »
@squidgetx You can glitch the last level by changing the direction of the blocks as they cross over blocks in water. Try it and you'll see what I mean.
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Offline squidgetx

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Re: The Psyche
« Reply #21 on: January 31, 2011, 06:36:49 pm »
Sorry, I didn't see this earlier :P
I tried but couldn't replicate it. Could you post a screenie?

Offline program4

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Re: The Psyche
« Reply #22 on: February 02, 2011, 09:01:14 pm »
I don't know if it is too late, but I made a level set (with 11 levels).

Offline JustCause

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Re: The Psyche
« Reply #23 on: February 03, 2011, 10:08:13 am »
Squidgetx, can I use one of your levels as a cameo in Cubes?
« Last Edit: February 03, 2011, 10:08:35 am by JustCause »
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Offline squidgetx

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Re: The Psyche
« Reply #24 on: February 03, 2011, 05:26:09 pm »
@JustCause: Sure
@program4; Nice, I'll try it out when I get some time :)

Offline DJ Omnimaga

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Re: The Psyche
« Reply #25 on: February 04, 2011, 02:43:10 am »
I should maybe try to make some levels, although they would most likely be too easy. :P
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