Author Topic: Zedd Physics Library  (Read 25952 times)

0 Members and 1 Guest are viewing this topic.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Zedd Physics Library
« Reply #120 on: September 07, 2011, 08:02:28 pm »
Words cannot describe my giddiness. Er, words besides these, that is.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library
« Reply #121 on: September 07, 2011, 08:04:11 pm »
I'm glad everybody is interested :D I can't wait for the release so I can see how people are going to go about implementing it in their games ^^

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Zedd Physics Library
« Reply #122 on: September 07, 2011, 09:46:15 pm »
This is insane.  Excellent, excellent job, Builderboy.

How did you make the Demo compile?  O.O
« Last Edit: September 07, 2011, 09:46:20 pm by ztrumpet »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library
« Reply #123 on: September 07, 2011, 09:54:04 pm »
Thanks :] I had to first downgrade to 0.5.3 to get all multiplication support, and then directly modify the Zedd engine and bypass all the user friendly stuff that Zedd should be offering, but that couldn't be offered because 0.5.3 doesn't support constants.  I also had to change all the names of the subroutines because I was using 5 characters and 0.5.3 only supports 3 X.X  It looked a lot worse, but still worked pretty well.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Zedd Physics Library
« Reply #124 on: September 07, 2011, 10:58:19 pm »
I can't wait for the release so I can see how people are going to go about implementing it in their games ^^

Oh, I well absolutely use this in my current project.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Zedd Physics Library
« Reply #125 on: September 07, 2011, 11:00:30 pm »
Thanks :] I had to first downgrade to 0.5.3 to get all multiplication support, and then directly modify the Zedd engine and bypass all the user friendly stuff that Zedd should be offering, but that couldn't be offered because 0.5.3 doesn't support constants.  I also had to change all the names of the subroutines because I was using 5 characters and 0.5.3 only supports 3 X.X  It looked a lot worse, but still worked pretty well.

Wouldn't Axe 1.0.2 work fine? I'm THINK all the flash corrupting bugs were solved by 1.0.2, although it still sometimes throws bad flash errors when it shouldn't.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library
« Reply #126 on: September 07, 2011, 11:29:40 pm »
It probably would work, but I don't like releasing software that relies on software that occasionally gives bad flash errors :P

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Zedd Physics Library
« Reply #127 on: September 10, 2011, 02:08:15 pm »
that demo is cool
This used to contain a signature.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library
« Reply #128 on: September 10, 2011, 03:56:58 pm »
Thanks :) There is a bug somewhere in there due to a map design oversight, did anybody find it?

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Zedd Physics Library
« Reply #129 on: September 10, 2011, 06:00:41 pm »
O.O I would love to use this! I plan to learn Axe, now!

EDIT: I cannot move objects that I have grabbed! What do I do? O.0

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Zedd Physics Library
« Reply #130 on: September 10, 2011, 06:40:17 pm »
Thanks :) There is a bug somewhere in there due to a map design oversight, did anybody find it?
I did
This used to contain a signature.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Zedd Physics Library
« Reply #131 on: September 10, 2011, 06:42:14 pm »
I did! And now that I got it working properly, this is cool

Edit: Is there a source I can look at (the Axe code). I want to get a feel for how I would use Zedd

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library
« Reply #132 on: September 10, 2011, 07:11:08 pm »
Zedd is not released yet, but I hope to make it extremely easy to use, through subroutines such as addZ() to add an object, and pushZ to apply a force, and such.  Everything is made to be super user friendly :)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Zedd Physics Library
« Reply #133 on: September 10, 2011, 07:39:05 pm »
wait, like having it install hooks and stuff that changes some tokens?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library
« Reply #134 on: September 10, 2011, 08:14:33 pm »
No, they are subroutines, since this is in Axe :)