Author Topic: Stetson Progress  (Read 17340 times)

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Offline DJ Omnimaga

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Re: Stetson Progress
« Reply #30 on: May 25, 2011, 05:00:45 pm »
Good to hear :)

Also, make sure 1% speed is really 1%, lol. I remember in Wabbit it said 1%, but in fact when in busy mode it was like 5, so when  capturing, it speed up the gif by 100x because it thought it was really 1%, so as a result, animated GIFs ran like 4 times faster than the actual game x.x

Offline Munchor

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Re: Stetson Progress
« Reply #31 on: May 25, 2011, 05:25:57 pm »
Good to hear :)

Also, make sure 1% speed is really 1%, lol. I remember in Wabbit it said 1%, but in fact when in busy mode it was like 5, so when  capturing, it speed up the gif by 100x because it thought it was really 1%, so as a result, animated GIFs ran like 4 times faster than the actual game x.x

What about 666%?

Runs, will there be a Max Speed Your Computer Can Handle like in Wabbitemu and wxwabbitemu?

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Re: Stetson Progress
« Reply #32 on: May 25, 2011, 05:28:33 pm »
Percentage will be user specified, and yes there will be a "Max Speed" option.

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Re: Stetson Progress
« Reply #33 on: May 25, 2011, 05:34:03 pm »
I guess the best options would be from 1% speed to 10000%, but I worry 10000 might cause some older computers to lock up x.x

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Re: Stetson Progress
« Reply #34 on: May 25, 2011, 06:53:34 pm »
Well, I won't restrict it, I'll just let them pick whatever speed works for them.

Offline DJ Omnimaga

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Re: Stetson Progress
« Reply #35 on: May 26, 2011, 12:17:06 am »
Ah ok, so basically it won't necessarily be like 1000, but could be 1011% as well? (Like the Nspire emu)

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Re: Stetson Progress
« Reply #36 on: May 27, 2011, 12:28:04 pm »
Basically, there is an emulation menu.  Within that menu, "Speed" opens into a sub-menu.  In that submenu will be 25%, 50%, 200%, 500%, Normal, and Maximum, as well as a "Custom" option.  Clicking "Custom" will open a dialog where the user can specify a percentage to emulate at.

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Re: Stetson Progress
« Reply #37 on: June 22, 2011, 09:12:27 pm »
Ah that's cool to hear. :)

I forgot if I asked, but does the emu currently supports z-adress and contrast changing?

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Re: Stetson Progress
« Reply #38 on: June 22, 2011, 09:32:30 pm »
It supports z-addressing, but I cannot recall if contrast works.  I will check tommorow.