Author Topic: tiDE  (Read 69828 times)

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Offline Munchor

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Re: tiDE
« Reply #135 on: February 13, 2011, 01:51:21 pm »
It currently compiles to 8xp and rom.

Missed that feature :S

SirCmpwn

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Re: tiDE
« Reply #136 on: February 13, 2011, 05:35:05 pm »
Still can't assemble KnightOS properly, though.

Offline Munchor

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Re: tiDE
« Reply #137 on: February 14, 2011, 07:47:25 am »
Still can't assemble KnightOS properly, though.

What extension is KOS Assembly files?

SirCmpwn

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Re: tiDE
« Reply #138 on: February 14, 2011, 08:35:59 am »
.asm, but that isn't the problem.

Offline aeTIos

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Re: tiDE
« Reply #139 on: February 14, 2011, 08:40:47 am »
where to download it ?
I'm not a nerd but I pretend:

Offline Munchor

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Re: tiDE
« Reply #140 on: February 14, 2011, 08:47:26 am »
where to download it ?

Here.

:) You have to build it yourself, though.

Offline aeTIos

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Re: tiDE
« Reply #141 on: February 14, 2011, 08:50:43 am »
:o
Too bad, i dont have an compiler
« Last Edit: February 14, 2011, 08:51:14 am by aeTIos »
I'm not a nerd but I pretend:

Offline Munchor

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Re: tiDE
« Reply #142 on: February 14, 2011, 02:01:19 pm »
:o
Too bad, i dont have an compiler

You'd need Visual Studio C#, which is freeware. Or SharpDevelop, also free software.

EDIT: You could also ask SirCmpwn or even me for a compiled version. Do you want?
« Last Edit: February 14, 2011, 02:01:42 pm by Scout »

Offline kindermoumoute

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Re: tiDE
« Reply #143 on: February 14, 2011, 04:31:35 pm »
Same request : a compiled version. :)
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Offline Munchor

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Re: tiDE
« Reply #144 on: February 14, 2011, 04:32:43 pm »
Sir, am I allowed to distribute a compiled version of the last changeset?

SirCmpwn

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Re: tiDE
« Reply #145 on: February 14, 2011, 04:33:45 pm »
Yes, you are.

Offline Munchor

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Re: tiDE
« Reply #146 on: February 17, 2011, 03:22:15 pm »
Which I will, as soon as it is possible (I know, I have to work on making it possible too ;D)

SirCmpwn

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Re: tiDE
« Reply #147 on: June 11, 2011, 01:56:50 pm »
Update
Wow, it's been a while since the last one!  But it's time again for an update.  I have yet to add sending of files, so integrated debugging will be a ways off, but I have gotten the emulator integrated into tiDE.  If you'd like to try it out, you can get the latest source code here (windows only).  Click on Tools>Options to modify the global settings (where you can specify a ROM file).  Then you can use Debug>Launch Emulator to run the emulator with that ROM file.  In addition, it's a great way to see the global settings implementation, which is generated at runtime (though not very well).  I'll improve upon that later as well.
In other news, you can still use it to create 8xp files and ROM files, though the assembler does not work perfectly.  If you'd like to try it out, I'd love to hear about your experiences trying to get your existing programs working.  You can currently make quite a bit with tiDE, you just can't debug it (though with this update, we are one step closer).
« Last Edit: June 11, 2011, 02:03:01 pm by SirCmpwn »

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Re: tiDE
« Reply #148 on: June 11, 2011, 02:14:19 pm »
Cool to see a new update :)
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Offline Geekboy1011

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Re: tiDE
« Reply #149 on: June 13, 2011, 10:17:17 pm »
heh ive been nagging sir with bugs cause every time i launch it i find something new ;) xD