Author Topic: CSE support for Wabbitemu ?  (Read 24113 times)

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Offline fhub

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Re: CSE support for Wabbitemu ?
« Reply #60 on: March 13, 2014, 05:40:13 am »
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« Last Edit: November 09, 2014, 08:06:52 am by fhub »

Offline BuckeyeDude

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Re: CSE support for Wabbitemu ?
« Reply #61 on: March 13, 2014, 05:47:26 am »
Hi Franz,

Thanks for the report, both are known issues that I'm working on. The Open dialog but is something I'm working on right now. I'm not sure what happened but it somehow broke in between today and Tuesday.
As for the CSE LCD, it's not a bug, its the new backlight emulation I'm working on. The numbers aren't final, but it will start darker than before on a fresh rom (the OS sets the backlight to a level in the middle). Increase the backlight and it should go back to full brightness.

Thanks again,
BuckeyeDude

Offline DJ Omnimaga

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Re: CSE support for Wabbitemu ?
« Reply #62 on: March 22, 2014, 05:41:46 pm »
Regarding contrast emulation, it seems pretty much perfect now, even on the 84+, and animated GIF capture even captures contrast changes. You can see it in action below in a game that used contrast changes in magic animations and transitions (I wanted to redo my ROL3 video but the game runs slow and I lost my save file):

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Offline rw24

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Re: CSE support for Wabbitemu ?
« Reply #63 on: June 04, 2014, 10:18:21 am »
I was just sending a pic file to the CSE emu, but it won't send. Anyone else have this problem? And also, when you try to enable skin, you get some pretty bad results.

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Re: CSE support for Wabbitemu ?
« Reply #64 on: June 04, 2014, 11:51:25 am »
I don't think Wabbit supports .8ci files yet.
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Offline Streetwalrus

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Re: CSE support for Wabbitemu ?
« Reply #65 on: June 04, 2014, 01:33:15 pm »
Why wouldn't it support this file ? Unless it's something special like an OS or an app (I don't even think apps use a different protocol) then it'll go through. Try changing the extension to the cse programs one.
send it

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Re: CSE support for Wabbitemu ?
« Reply #66 on: June 04, 2014, 05:39:37 pm »
I'm thinking that the emulator actually can display such pics properly, but BuckeyeDude probably forgot that 8ci files now exist and forgot to add it to the list of valid extensions.

On the 84+CSE, 8xi files are 265x165 pics with 15 colors+transparency. 8ci files are 183x83 pics with 65536 colors, zoomed at 200%. Both kind are about 22 KB large. The latter kind displays below graph screen content rather than at the top, since they are background images.
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Offline BuckeyeDude

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Re: CSE support for Wabbitemu ?
« Reply #67 on: June 05, 2014, 01:02:01 am »
I was just sending a pic file to the CSE emu, but it won't send. Anyone else have this problem? And also, when you try to enable skin, you get some pretty bad results.

Its been fixed for a while just not been released: http://buckeyedude.com/Revsoft/Wabbitemu/Beta/Wabbitemu.exe. The technical issue was that the 8xi version field for CSE is non zero, and wabbit was throwing an error if it found that field wasn't 0.

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Re: CSE support for Wabbitemu ?
« Reply #68 on: June 05, 2014, 01:04:47 am »
Wiil .8ci files send fine in this version?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tr1p1ea

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Re: CSE support for Wabbitemu ?
« Reply #69 on: June 16, 2014, 10:10:21 pm »
I was wondering if there was a 32-bit build?
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Offline BuckeyeDude

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Re: CSE support for Wabbitemu ?
« Reply #70 on: June 17, 2014, 02:29:17 am »
I was wondering if there was a 32-bit build?
The linked version is 32 bit

Offline tr1p1ea

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Re: CSE support for Wabbitemu ?
« Reply #71 on: June 18, 2014, 12:49:17 am »
Hhmm...

Ok then it must be because im trying to run it on an XP machine at work. Is this made with VS2012 by any chance?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."