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Quote from: calc84maniac on December 24, 2010, 11:40:15 amQuote from: graphmastur on December 24, 2010, 11:15:35 amCan you make this support linking for USB calcs? You ask as if that's something simple...Oh, I know it isn't easy, and I would love to help with it. I know IOKit for the Mac stuff for talking to devices. I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Quote from: graphmastur on December 24, 2010, 11:15:35 amCan you make this support linking for USB calcs? You ask as if that's something simple...
Can you make this support linking for USB calcs?
Quote from: graphmastur on December 24, 2010, 12:13:52 pmQuote from: calc84maniac on December 24, 2010, 11:40:15 amQuote from: graphmastur on December 24, 2010, 11:15:35 amCan you make this support linking for USB calcs? You ask as if that's something simple...Oh, I know it isn't easy, and I would love to help with it. I know IOKit for the Mac stuff for talking to devices. I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.
Quote from: BuckeyeDude on December 24, 2010, 04:29:15 pmQuote from: graphmastur on December 24, 2010, 12:13:52 pmQuote from: calc84maniac on December 24, 2010, 11:40:15 amQuote from: graphmastur on December 24, 2010, 11:15:35 amCan you make this support linking for USB calcs? You ask as if that's something simple...Oh, I know it isn't easy, and I would love to help with it. I know IOKit for the Mac stuff for talking to devices. I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.Well, I like Wabbit so much that I'd be willing to help. Can you branch and give me something to work with, or do you just want me to download the project and use that? I can access USB devices, but I don't know how to get the rom file (when usb stuff happens) to set everything up correctly with the ports. I'm working on it, though. ;-)
Oh right you're a macie. Theres a version here for the mac source. The core is the same although probably a little outdated
Any idea if the bug preventing two copies of Wabbitemu to be open at once on Windows 7 64 bit was fixed?
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)
Quote from: BuckeyeDude on December 26, 2010, 07:10:29 pmYes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)Thanks Buckeye.