Author Topic: WabbitStudio Software Suite  (Read 84889 times)

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Offline qazz42

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Re: WabbitStudio Software Suite
« Reply #105 on: December 24, 2010, 01:01:13 pm »
YAY! Sound works again, gg buckeye!

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #106 on: December 24, 2010, 04:29:15 pm »
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.

Offline Deep Toaster

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Re: WabbitStudio Software Suite
« Reply #107 on: December 24, 2010, 08:10:36 pm »
Yay, fixes :hyper:
* Deep Thought goes off to download
Thanks, BuckeyeDude!




Offline jnesselr

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Re: WabbitStudio Software Suite
« Reply #108 on: December 24, 2010, 08:53:42 pm »
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.
Well, I like Wabbit so much that I'd be willing to help. Can you branch and give me something to work with, or do you just want me to download the project and use that? I can access USB devices, but I don't know how to get the rom file (when usb stuff happens) to set everything up correctly with the ports. I'm working on it, though. ;-)

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #109 on: December 24, 2010, 09:19:32 pm »
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.
Well, I like Wabbit so much that I'd be willing to help. Can you branch and give me something to work with, or do you just want me to download the project and use that? I can access USB devices, but I don't know how to get the rom file (when usb stuff happens) to set everything up correctly with the ports. I'm working on it, though. ;-)
You can download the current project off codeplex, however you will need visual studio to build (if you really can't do that, I can give you a version that builds in eclipse and can merge in any changes later). The code for the ports is in the file hardware\83psehw.c. The difficult part will be working with the USB driver in windows. I'm guessing it will be next to impossible to inteface with, but maybe not

Offline jnesselr

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Re: WabbitStudio Software Suite
« Reply #110 on: December 24, 2010, 09:20:23 pm »
So, should I make a separate "mac version"?

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #111 on: December 24, 2010, 09:24:29 pm »
Oh right you're a macie. Theres a version here for the mac source. The core is the same although probably a little outdated

Offline jnesselr

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Re: WabbitStudio Software Suite
« Reply #112 on: December 24, 2010, 09:28:46 pm »
Oh right you're a macie. Theres a version here for the mac source. The core is the same although probably a little outdated
I can't compile it, so oh well. Can you even get it to talk to a serial port? Because if that worked, I'd be happy. ;-)

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #113 on: December 26, 2010, 04:36:37 pm »
Any idea if the bug preventing two copies of Wabbitemu to be open at once on Windows 7 64 bit was fixed? When opening the 2nd copy you get a Skin and Keymap are not the same size error, followed with an Unable to find the screen box error, then the two same errors once again, then when WabbitEmu opens, all I see is a tiny box with File and Edit. If I try enabling the skin, it crashes after giving me the two errors once more.
« Last Edit: December 26, 2010, 04:38:40 pm by DJ Omnimaga »
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Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #114 on: December 26, 2010, 04:37:14 pm »
Any idea if the bug preventing two copies of Wabbitemu to be open at once on Windows 7 64 bit was fixed?

I will check if there is a new version that fixes that, but my present version won't let 2 windows at the same time and I do have windows 7 64bit.

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #115 on: December 26, 2010, 07:10:29 pm »
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #116 on: December 26, 2010, 07:35:57 pm »
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)

Thanks Buckeye.

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #117 on: December 26, 2010, 07:46:54 pm »
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)

Thanks Buckeye.
Of course. Also kinda cool stuff, every single calc screenshotted together.

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #118 on: December 26, 2010, 07:53:57 pm »
Multiple RAM Clear, oh yeah!

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #119 on: December 27, 2010, 03:34:16 am »
Ok I checked the new version and it works fine now. However, how do you make those linked screenshots? ???
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