Author Topic: New World Power - General Discussion  (Read 3942 times)

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tenniskid493

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New World Power - General Discussion
« on: December 31, 2006, 05:22:00 pm »
http://www.tifreakware.net/tk493/nwp

This was planned to be a single-player Turn-Based Strategy Game, but I sort of ran into a dead-end.  I don't really know what I should add, but I know that right now it sucks.  I would appreciate any suggestions and comments on it to improve it.  I don't have any ideas, so I'm open to almost anything.

Offline Halifax

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New World Power - General Discussion
« Reply #1 on: December 31, 2006, 06:59:00 pm »
umm how do i get an account name
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Offline DJ Omnimaga

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New World Power - General Discussion
« Reply #2 on: January 01, 2007, 03:39:00 am »
omg nice to see you back in programming! I'll try this asap!

EDIT: @halifax as i am kinda a curious person I tried to guess the url of the sign up form so i tried http://www.tifreakware.net/tk493/nwp/register.php then went directly to it. Once registered you go back to main page, then login :)smile.gif

EDIT: I think you should have some kind of medieval website design, instead of futuristic. Otherwise it look interesting so far. Maybe you should have description about what each buildings does. I'll try to find new ideas asap!

EDIT: when i build stuff, it takes a few turns, but it start decreasing everytime i click end turn, then it stop at 5 and idle here :(sad.gif
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tenniskid493

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New World Power - General Discussion
« Reply #3 on: January 01, 2007, 09:09:00 am »
Thats because a default account only has 10 turns..and they take 15 turns to build

Yea, the buildings actually don't do anything yet, but they will eventually.  Same as the scientific research.  I have to figure out how to set up the cron job to automatically give everyone another turn every hour.

Delnar_Ersike

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New World Power - General Discussion
« Reply #4 on: January 01, 2007, 12:20:00 pm »
Maybe you could add diplomacy and war features, after all, it looks very similar to the Civ series :Dbiggrin.gif .

Offline bfr

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New World Power - General Discussion
« Reply #5 on: January 01, 2007, 12:33:00 pm »
Looks nice :)smile.gif

I'll be glad to help with any of the coding.  

tenniskid493

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New World Power - General Discussion
« Reply #6 on: January 01, 2007, 12:48:00 pm »
Delnar_Ersike, yes, I am basing it on Civilization, however, I don't really wanna get into multiplayer or AI at all.  I may incorporate a feature to go to war with someone else, but it would simply be an equation to determine which army won, there would be no actual fighting involved.

bfr, I may ask you for some help eventually, thank you

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New World Power - General Discussion
« Reply #7 on: January 02, 2007, 03:17:00 am »
yea fighting in text based games would be hard to implementm it would have to be an equation like you said
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Delnar_Ersike

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New World Power - General Discussion
« Reply #8 on: January 02, 2007, 01:04:00 pm »
There is a way you could implement strategic battles.

First, have a battlefield of either 10x8, 8x6, or 6x4 (depending on how fast you want the battle to be). For each creature type you have there will be one stack on the battlefield. There will be a number next to or above the stack sprite that indicates how many of that unit do you have (this is similar to the battles in the HOMM series). Each stack has a specific attack, defense, HP, and speed. Attack is the damage the stack does when it attacks, defense is the amount of damage absorbed by the stack, HP is how much damage the stack must take in order to decrease its number, and speed is how long the stack must wait until it may perform an action. During damage calculations, the attack and defense are multiplied by the number of creatures in the stack. You may also add the feature of a counterstrike. Each unit type has one or more specialities. Archers can use ranged attacks but suffer a melee penalty and may not shoot when there is an enemy unit within melee range. Pikeman have 150% attack and defense vs horsemen. Horsemen can move faster, have more speed, and have 125% attack vs archers. Warriors have 125% attack vs pikemen and 125% defense vs archers. Its long and hard to program, but its worth it! :)smile.gif

As for multiplayer battles, that would be harder to implement, although multiplayer diplomacy is a must (maybe just a chatroom wher people can talk and ask for help).

Offline Halifax

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New World Power - General Discussion
« Reply #9 on: January 02, 2007, 01:20:00 pm »
wow tifreak that is pretty cool how do i get more turns though?? :(sad.gif
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tenniskid493

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New World Power - General Discussion
« Reply #10 on: January 03, 2007, 02:23:00 pm »
Delnar_Ersike...wow, that sounds really cool.  I will definitely start working on something like that.  I may ask back here some questions if you wouldn't mind helping out.  Thanks in advance.

@Halifax...as of now you can't get any more turns.  It will be a cron job eventually...but tifreak's host doesn't allow these, so I'm looking to find a host of my own that allows them.

If anyone knows of any good free hosts w/o adds that allows cron jobs (I know I'm specific)...please let me know.

Offline tifreak

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New World Power - General Discussion
« Reply #11 on: January 03, 2007, 03:36:00 pm »
QuoteBegin-Halifax+3 Jan, 2007, 0:2-->
QUOTE (Halifax @ 3 Jan, 2007, 0:20)
wow tifreak that is pretty cool how do i get more turns though?? :(sad.gif

 Umm... Huh?? I have not posted anything in this topic previously... Unless I did it while I was sleeping... o.oblink.gif
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tenniskid493

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New World Power - General Discussion
« Reply #12 on: January 04, 2007, 11:26:00 am »
i think he meant me...but im not sure :)smile.gif

Delnar_Ersike

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New World Power - General Discussion
« Reply #13 on: January 04, 2007, 05:03:00 pm »
woah...I was just dreaming back then (although it was a very complicated dream :Dbiggrin.gif )...I didn't think you would actually try to make it, especially knowing that there would be more unit types underway. All I did was think about some stuff from other games I've played and put 'em together.

BTW, in my previous post, if I were to consider the equations for archers, then they would be super-strong (unless they would have very low speed...but being archers is all about speed, right?).

Also, I do not know a thing about coding for Windows, never mind making games on the Internet.

Delnar_Ersike

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New World Power - General Discussion
« Reply #14 on: January 23, 2007, 01:45:00 pm »
How has it been progressing?

BTW, if you are interested in some ideas, you might want to check out an MMOS by Germans: http://www.travian.com