Author Topic: XDE: The Axe Development Environment  (Read 18847 times)

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Offline calcdude84se

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Re: XDE
« Reply #30 on: October 10, 2010, 03:52:12 pm »
Sounds like fun ;D
Good luck! :)
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Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

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Re: XDE
« Reply #31 on: October 10, 2010, 11:11:11 pm »
Wow quadruple buffering O.O

What would be the main use for this? I know in Axe double buffers is used for grayscale or for backgrounds but otherwise I am a bit confused x.x
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Deep Toaster

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Re: XDE
« Reply #32 on: October 11, 2010, 11:26:35 am »
Yeah, that's what I use the two main buffers for, but because it can scroll off to the left side of the screen, I'm saving the cut-off portion in two more buffers :P




Offline Deep Toaster

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Re: XDE: The Axe Development Environment
« Reply #33 on: October 26, 2010, 07:12:15 pm »
*bump*

Actually, I gave up quad buffering. I now need only two buffers. Too late, though, I already moved all the vars out of A-Z :P But the only problem with doing the scrolling the way I'm doing it now is that highlighting's gonna be a lot more complicated.

I don't have my link cable, so no screenshots, but here're some pics:

MOS screenie:
http://img.removedfromgame.com/imgs/1288134528-IMG_2762[1].JPG

Editor (don't worry, it'll change a lot, but basically, that blank line on top is where the program name and the main menu will be):
http://img.removedfromgame.com/imgs/1288134642-IMG_2763[1].JPG

Typing random stuff:
http://img.removedfromgame.com/imgs/1288134684-IMG_2766[1].JPG

Scrolling:
http://img.removedfromgame.com/imgs/1288134721-IMG_2768[1].JPG

Any suggestions?

EDIT: WHOA, didn't realize the pics were so big :P Sorry.
« Last Edit: October 26, 2010, 07:37:42 pm by Eeems »




Offline Eeems

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Re: XDE: The Axe Development Environment
« Reply #34 on: October 26, 2010, 07:38:32 pm »
Looks pretty cool :) I also fixed your links so people can click them :)
/e

Offline Deep Toaster

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Re: XDE: The Axe Development Environment
« Reply #35 on: October 26, 2010, 07:39:45 pm »
Whoops, I keep forgetting about the URLs because Chrome automatically converts them for me :P




Offline Eeems

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Re: XDE: The Axe Development Environment
« Reply #36 on: October 26, 2010, 07:43:28 pm »
ah lol :P
Well it was showing up wrong so I added them in, although it took a little work with the [1] in there, bbcode didn't like it
/e

Offline Deep Toaster

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Re: XDE: The Axe Development Environment
« Reply #37 on: October 26, 2010, 08:43:01 pm »
ah lol :P
Well it was showing up wrong so I added them in, although it took a little work with the [1] in there, bbcode didn't like it

Hmm, removedfromgame added that in automatically. Maybe {AP} should change that?




Offline Eeems

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Re: XDE: The Axe Development Environment
« Reply #38 on: October 26, 2010, 09:22:56 pm »
really? it hasn't done that to me yet
/e

Offline DJ Omnimaga

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Re: XDE: The Axe Development Environment
« Reply #39 on: October 27, 2010, 03:06:18 am »
Strange this is the first time I see that happen. Maybe the IDs were duplicate or something :P

Glad you're still working on this by the way. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline JustCause

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Re: XDE: The Axe Development Environment
« Reply #40 on: November 02, 2010, 10:34:55 am »
Yeah, unfortunately with me, i know all the TiOS shortcuts, so Sub() is [Catalog] [T] [Up] [Up] and a String is [Vars] [7] [String#] and all the things like that.  Thats the way i program unfortunately, so while i think this will be very helpful and useful for many people, i just cant use it myself.  But dont let that discourage you!  I see so much promise in this program, and the Calculator really does need a better editor.
Most of this also applies to me, but I think I might be able to relearn. Undoing five years of habits and all that. If it was really, really good I'd use it. *nudge*
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Re: XDE: The Axe Development Environment
« Reply #41 on: November 02, 2010, 03:22:22 pm »
Yeah kinda same here, although I haven't coded TI-BASIC/Axe in so long that I might have lost some of those habits partially :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline squidgetx

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Re: XDE: The Axe Development Environment
« Reply #42 on: November 02, 2010, 03:27:03 pm »
[2nd][Alpha][1][Alpha][sin][MATH][^][Alpha][,][2nd][Alpha][0][/][sin][0][4][7][7][Alpha][.]
lolwut ;)
« Last Edit: November 02, 2010, 03:27:52 pm by squidgetx »

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Re: XDE: The Axe Development Environment
« Reply #43 on: November 02, 2010, 03:36:37 pm »
[2nd][Alpha][1][Alpha][sin][MATH][^][Alpha][,][2nd][Alpha][0][/][sin][0][4][7][7][Alpha][.]
lolwut ;)
Did you do a typo or something? Because that combination appears to do nothing from the homescreen ???
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline TC01

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Re: XDE: The Axe Development Environment
« Reply #44 on: November 02, 2010, 03:36:54 pm »
[2nd][Alpha][1][Alpha][sin][MATH][^][Alpha][,][2nd][Alpha][0][/][sin][0][4][7][7][Alpha][.]
lolwut ;)

I think you were trying to say "YEAH, ME TOO", but you have a superlative alpha between the [1] and [sin].



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