Author Topic: Abandoned  (Read 2174 times)

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Offline XiiDraco

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Abandoned
« on: October 29, 2014, 01:06:54 am »
Ugh, this is the third time I've had to re-write this. Top down free roam RTS in space. Unconventional gameplay. Re-done from original mobile game star blaze.

More info when I'm done being lazy. Eventually will kickstarter...

And screenie of new high-resness


EDIT Sorunome: resized picture
« Last Edit: October 29, 2014, 05:29:44 am by Sorunome »

Offline Scipi

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Re: Abandoned
« Reply #1 on: October 29, 2014, 04:15:46 pm »
Oh, free roam RTS? I must say, I'm intrigued.

What language are you using? Any external libs?

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline XiiDraco

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Re: Abandoned
« Reply #2 on: October 29, 2014, 05:15:22 pm »
I'm just using good old normal java. Haha.

Yeah I've been working on this for year(s)...? You have probably seen it before, here:
http://www.omnimaga.org/rom-hacking-and-console-homebrew/starblaze(abandoned)-a-c-opengl-pc-game/150/


Give me a sec and I'll post the current sprite list so you can see what it's like.


Here:
« Last Edit: October 30, 2014, 01:36:13 am by XiiDraco »

Offline xlibman

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Re: Abandoned
« Reply #3 on: October 30, 2014, 02:16:24 am »
By rewriting this three times, do you mean the post content due to losing it as result of downtime/error or the game? Regardless, this looks nice (although I wonder why the title screen says "Bandoned" instead of "Abandoned" O.O). If it uses Java, though, make sure that when the game is available for download that it comes with an executable or instructions on how to play it. I notice that when people upload Java software, sometimes they omit to include any launch program/jar file.
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline XiiDraco

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Re: Abandoned
« Reply #4 on: October 30, 2014, 03:19:20 am »
Re-writing the post due my crappy internet. Um yeah the A in the title is made by a ship flying in... also, Jar files can be ran natively on Mac as well, you just have to use the console, or set them to run via JRE when you double click. As for Linux, uh I'll figure it out? If I figure out how I will include a launch program OS specific and/or instructions. But until then I can only give you guys the pre-builds via JAR or .EXE. Sorry about that.


Nightly build
https://www.mediafire.com/?9a5f6l5o1w4nzyi


-Added 4 Layer Parallax scrolling (pan with cursor at edge of screen)
« Last Edit: October 30, 2014, 05:23:23 am by XiiDraco »

Offline xlibman

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Re: Abandoned
« Reply #5 on: October 30, 2014, 02:14:07 pm »
Ah I see about the A in the title lol. As for Java it's supposed to be cross-compatible IIRC, but I could be wrong. People who don't like it usually don't like it because of speed, but if they try to port Crysis 3 to Java then I can understand why they have speed problems. :P

I'll give your nightly build a try when I have some time. I am curious how the parallax scrolling effect looks like :)
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline XiiDraco

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Re: Abandoned
« Reply #6 on: October 30, 2014, 06:51:17 pm »
When I come home from my friends house today, I'll put in solar systems with the planets, asteroid belts and outer planets.

Yeah also when you guys run it, make sure you take the folder out of the zip...
Zips are technically files not folders so you can't just access them via directory like the way I am in java. So unless you for some reason have all of the Assets in your System 32, all you are going to see is green...



@DJ I know what you mean when you say Java isn't the most efficient language. In fact my brother and I are working on a custom 2D-3D engine in C++ with OpenGL as well. He just won't let me use it until he's done with his game though... Yeah and I have no intentions of make a Crysis 3 looking game, like ever. So no worries there. It makes Java very good for indie dev.
« Last Edit: October 30, 2014, 07:03:27 pm by XiiDraco »

Offline xlibman

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Re: Abandoned
« Reply #7 on: October 30, 2014, 11:38:35 pm »
Yeah I ran it from the zip because since the last 5 years or so, most small programs run fine from there. I guess it depends of the language and programming choice though.
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline XiiDraco

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Re: Abandoned
« Reply #8 on: October 31, 2014, 01:28:37 am »
Well it's because most small programs include the resources in the packaged jar file. I was lazy and left mine outside of it for now. Don't worry I will make it a single Jar later. That way you can run it anyway even inside a zip. I'm going to add solar system generation, that includes asteroid belts, planets, stuff like that. Then I'll upload the nightly and then go to bed sometime later.


 I just got back from hanging out with my friend all day, she just did her pre-bowl and got a 255. That's 10 higher than her all time high. I feel really good right now because she said I emitted an aura of happiness.


EDIT: sorry no nightly I have some bugs to squish...
« Last Edit: October 31, 2014, 03:42:35 am by XiiDraco »

Offline Matrefeytontias

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Re: Abandoned
« Reply #9 on: October 31, 2014, 06:20:36 am »
I tried the nightly build and hum, is there no actual way to move around ? 'cause all I see is a background of stars, X/Y coordinates and the location of the executable.

Offline xlibman

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Re: Abandoned
« Reply #10 on: October 31, 2014, 12:00:15 pm »
Use the mouse on screen edges like in Starcraft
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Offline XiiDraco

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Re: Abandoned
« Reply #11 on: October 31, 2014, 12:29:09 pm »
Yeah to pan use the mouse and move to edges of screen, it is an RTS after all. I will pit in use for the arrow keys in a bit too. probably the next build because it's really easy. It's actually already set up too XD . I'm just having a weird bug where when I set stars with x values of 1000 and 2000 with different colored textures in each, I set those stars to a list. Well when I run through the list with a foreach loop (modified for loop) both of the stars images can be independently drawn from the stars, but the x value for the first star is overwritten by the second star, thus they all have a value of 1000 instead of both 1000 and 2000. It's very irritating and I can't figure out what is wrong with it.


EDIT: Nvm fixed thanks to ben_g. It was a stupid user error on my part. I guess programming techniques from c# don't cross over to Java as well as I thought...
« Last Edit: October 31, 2014, 12:50:38 pm by XiiDraco »

Offline Matrefeytontias

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Re: Abandoned
« Reply #12 on: October 31, 2014, 12:57:16 pm »
Oh I see now :o pretty !

Offline XiiDraco

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Re: Abandoned
« Reply #13 on: November 03, 2014, 12:23:41 am »
[Nightly Build]
-Added Star Flare
-Added Star Bloom
-Added Random Stars & Asteroids


(AKA I made the stars beautiful...)


https://www.mediafire.com/?9a5f6l5o1w4nzyi


Offline XiiDraco

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Re: Abandoned
« Reply #14 on: November 04, 2014, 03:42:31 am »
[Nightly Build]
-Added HUD
-Added drag selector
-Added zoom via mouse wheel
-Added Map
-Added Easter Egg
-Squashed bugs
-Headbutt Cthulu


http://www.mediafire.com/download/9a5f6l5o1w4nzyi/Abandoned.zip