Author Topic: How many incomplete projects?  (Read 2393 times)

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Offline Hot_Dog

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How many incomplete projects?
« on: March 06, 2011, 05:23:45 pm »
So what projects do you have that are incomplete but not dead?  Also, are you working on all of them at once, a little bit each time, or do you work on one, finish it, and then switch to another?

I have Correlation, my ASM lessons (fixing typos) and S.A.D.  I am working on one and finish it, and then switch to another
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Offline Deep Thought

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Re: How many incomplete projects?
« Reply #1 on: March 06, 2011, 05:24:48 pm »
Lots :( Only one of the calculator projects in my sig (out of 7) is being actively worked on.
« Last Edit: March 06, 2011, 05:25:32 pm by Deep Thought »




Offline alberthrocks

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Re: How many incomplete projects?
« Reply #2 on: March 06, 2011, 05:29:22 pm »
My signature shows how bad I am with completing projects... :P
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Offline Deep Thought

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Re: How many incomplete projects?
« Reply #3 on: March 06, 2011, 05:29:57 pm »
* Deep Thought sees underscores...




Offline ztrumpet

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Re: How many incomplete projects?
« Reply #4 on: March 06, 2011, 05:37:15 pm »
Elmgon - This is hibernating code wise, but I'm working on the storyline in my head.
Boost - I really should finish this one up...
Midnight - I should get back to working on this one again too...
Secret Project - Waiting for more info from my fellow partners on this.

My Homescreen Game Pack is being worked on now. :)

Offline graphmastur

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Re: How many incomplete projects?
« Reply #5 on: March 06, 2011, 05:40:08 pm »
TAO: Unleashed - Oh, where's the time....
prizmsuite - in the works, not much is done yet.

Offline AngelFish

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Re: How many incomplete projects?
« Reply #6 on: March 06, 2011, 05:49:11 pm »
Black: I don't have the skill to start it yet.
Powder: This one's on hold mostly because I'm too scared to touch it. Every time I do, I end up seriously screwing up my calc.
BASIC Arbitrary precision operations: Active. I'm developing a graphical front-end for it and rearranging all of the routines so it's usable.
Legend: Waiting for the Correlation Beta to appear...
Antenora: I'm saving this one till I can complete another project.
Another project: Unannounced and very active.
Another Prizm project: Team project that also hasn't been announced. It'll come out eventually, I suppose.
« Last Edit: March 06, 2011, 05:50:37 pm by Qwerty.55 »
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Offline ruler501

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Re: How many incomplete projects?
« Reply #7 on: March 06, 2011, 05:51:20 pm »
I have a python 2d shooter game I've been working on which has temporarily stalled
I am working on a robot for google science fair
new version of MAP(in C++)
Math book for 5/6th graders that will teach everything from algebra to Calculus
I have many other small projects I am working on and off on that have never gotten very far
« Last Edit: March 06, 2011, 05:53:17 pm by ruler501 »
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Offline FinaleTI

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Re: How many incomplete projects?
« Reply #8 on: March 06, 2011, 05:53:16 pm »
Nostalgia - Working on map editor/dev kit before I can really make some serious progress.
Pokemon - Need to make map editor, current way of making maps is really annoying. On hold because I'm focusing on Nostalgia right now.
Blur - I really need to finish this...
Collision Course - A complete game as is, considering adding an easier difficulty.
FMA - Needs some bugfixes and such, low priority right now.
Nostalgia: Sky's Story - Not sure if the Cage Match is gonna be picked up again, so this is currently on indefinite hiatus. I plan on finishing it eventually, though.


I may end up combining Blur and Collision Course and releasing it as Blur.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline apcalc

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Re: How many incomplete projects?
« Reply #9 on: March 06, 2011, 05:53:28 pm »
nPlayer - Preparing for a preliminary release, needs better compression, though
Trapped 89 - I'm just too lazy to fix a graphics bug :(
Chip's Challenge - Still being worked on, still a long ways off...
Secret Project - Restarted about 3 times already, but I am really dedicated to eventually finishing it! :)


Offline jsj795

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Re: How many incomplete projects?
« Reply #10 on: March 06, 2011, 05:59:24 pm »
Tale of the Lost Map - This was dormant for over half a year at least, back to coding it.
Hnefatafl - I was having some trouble with the AI, when TLM gets finished I might look into it again.
Factory Series - It's almost done, just needed few tweaks with variable changes, etc. But too lazy atm to do so :P


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Offline cooliojazz

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Re: How many incomplete projects?
« Reply #11 on: March 06, 2011, 06:05:01 pm »
Unamed MIDI like Axe music notater - Never got far with this, but I would love to continue it sometime
Secret game of secretness - Planned game for a contest, barely ran out of time, still haven't got around to cleaning it up
Axe shell thing - Just for fun, because there's like a million of those, I work on it every like 1000 years
Some sort of calculator regex engine (Prototype in basic, final in axe) - Coming along pretty good until I accidently RAM cleared the 3rd version.  It's so daunting to retype it...  I'll do it someday.
Simple HTML viewer - Some might remember this from the early days of Axe. Yeah, I was planning on making it 100,000% better, but that depends on the previous item =)
TFE - Being recoded in Java, going to be less lame with more utilities, was put on hold for 5TD, still haven't got around to starting it again.
I'm sure a lot more, but I start so many things and drop them, that I can really only say those have any chance of being continued =P
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Re: How many incomplete projects?
« Reply #12 on: March 06, 2011, 06:09:50 pm »
TaNF and Pyyrix

Offline Builderboy

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Re: How many incomplete projects?
« Reply #13 on: March 06, 2011, 06:32:39 pm »
Serenity:  Not currently being worked on, but never forgotten!
Xonix: Hasn't been worked on in a long time, probably should release the source
Small Font Editor: Pretty much dead, can't get it to work
PortalX: Being worked on actively!
Nightmare: Being worked on passively :P
Secret Project: Being worked on slowly but surely, need more time!
Very Small Secret Project: Not being worked on

Heh, I have many dormant projects *hides*

Offline yunhua98

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Re: How many incomplete projects?
« Reply #14 on: March 06, 2011, 06:55:26 pm »
I have a whole bunch of small games I worked on, but didn't finish due to lack of interest in them after a while, but the ones I intend to finish are:

Gateways: Not much headway lol, but since I'm working on it a chapter at a time, I'm good.  ;)
Bomberman 2: On hold for this^
Checkers: AI.  :(
Sonic: playing with physics, probably not going to be released.  ;)

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