Author Topic: Hay Bale Pixel Art  (Read 12984 times)

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Offline {AP}

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Hay Bale Pixel Art
« on: April 12, 2010, 06:55:26 pm »
Introduction Thingie-
So, some of you know of the popular 'Farmville' game on Facebook. Well, it's created something of a form of art with their hay bales which take up exactly a 1x1 space on a grid that can get as big as 98x98. As such, several people have taken to arranging hay bales into art. Unfortunately, not only do you need to spend some time to level up and get enough money to upgrade the size of your farm to its highest but it costs quite a bit to get enough hay bales to complete your work.

Anyway, this is the whole reason I started Farmville in the first place. For now, I only have one design done (since I only just recently upgraded to the 90x90 farm) and thought I'd share my little hobby with you guys.

Available Hay Bales-

So... as you can see, you're really limited on colors which makes this art even harder.

Finished Designs-

FF1 Practice
(98x98)

Finished with it a a 90x90 farm so I couldn't fit in the bottom GUI thing. I would finish it, but I want to work on another design once I get to 98x98.
Though, I made that GUI pixel-by-pixel. I can't believe how perfectly it fit. =D

---------------------------------------------------------------------------------

Um...Doggie!
(98x98)

The checkered part is where the crops will be planted. (216 spots) The rest will have scattered animals/buildings/whatever. I'll just have to wait and see.
Anyway, these are Pokemon from the dropped project Pokemon BattleFire. They just looked so great together, I couldn't resist. Hope it comes out well.
(It was a pain in the ass trying to get it down to just using the colors available at 2am while suffering from insomnia and a headache. D= )


« Last Edit: April 24, 2010, 10:19:18 pm by {AP} »

Offline meishe91

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Re: Hay Bale Pixel Art
« Reply #1 on: April 12, 2010, 07:23:26 pm »
Very cool. The only FarmVille pixel art I see is the one with the splash screen when you run it. Nice to see someone actually do it.
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Offline {AP}

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Re: Hay Bale Pixel Art
« Reply #2 on: April 12, 2010, 07:28:51 pm »
There's far more impressive stuff out there and I'm not rich enough to do anything like it yet.
(Plus, I can't easily plan out isometric pixel art with Photoshop... if anyone has ideas on how to manage this, I'd love you forever.)

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Re: Hay Bale Pixel Art
« Reply #3 on: April 12, 2010, 07:37:11 pm »
I use Paint.NET and zoom in a lot.

Offline meishe91

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Re: Hay Bale Pixel Art
« Reply #4 on: April 12, 2010, 07:46:08 pm »
Well it's still pretty cool :)

By the way, what is the difference between isometric and non-isometric pixel art?
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Offline {AP}

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Re: Hay Bale Pixel Art
« Reply #5 on: April 12, 2010, 07:46:23 pm »
The problem is that I need it to be isometric instead of normal pixels.
(Which really isn't common anywhere)

I'm trying to make the end result NOT be slanted like you see in that first design. Until then, I'll deal with it, but it just kinda limits things.
I tried rotating the design 45 degrees but it caused anti-aliasing which made it hard to deal with.
_________________________________


Isometric - Three-dimensional view that shows the height, width, and depth of an object. However, it does not change when changing the perspective.
            Basically, take a normal map and turn it about 90 degrees.
« Last Edit: April 12, 2010, 07:49:23 pm by {AP} »

Offline meishe91

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Re: Hay Bale Pixel Art
« Reply #6 on: April 12, 2010, 07:57:26 pm »
Ah ok, thanks. Makes more sense. And I'm sorry you're having trouble with that. If I had tips I would help ya out.
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Offline {AP}

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Re: Hay Bale Pixel Art
« Reply #7 on: April 12, 2010, 08:04:41 pm »
Yeah, it's not a common need at all.
Even isometric systems are still drawn out with normal pixels but my 'pixels' (these hay bales) are actually isometric pixels. (which technically don't exist)

I'm thinking about writing a program to simulate Farmville at this point... but I'm lazy as hell.
I'll have plenty of time though. My first semester of college is going to be EASY. I won't even be swamped until Semester 3.

Offline Will_W

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Re: Hay Bale Pixel Art
« Reply #8 on: April 12, 2010, 08:12:53 pm »
use this isogrid I made
ex de,hl
ld (hl),e
inc hl
ld (hl),d
ld a,(hl)

Offline indubitably

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Re: Hay Bale Pixel Art
« Reply #9 on: April 12, 2010, 08:39:46 pm »
i made this 6 months ago and completely ditched farmville right after this.

Offline {AP}

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Re: Hay Bale Pixel Art
« Reply #10 on: April 12, 2010, 08:50:58 pm »
Haha, nice. Actually, a video I saw of someone making that on Youtube was part of the reason I started.

It definitely does take a bit more time than it's worth... but I enjoy it. =P


Also, Will_W, It'd be a bit more useful if it was capable of having adjacent colors be the same without losing track of how many there is and being unable to easily change it.
Looks like I'll need an isometric map editor or something.
« Last Edit: April 12, 2010, 08:54:39 pm by {AP} »

Offline DJ Omnimaga

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Re: Hay Bale Pixel Art
« Reply #11 on: April 12, 2010, 11:03:42 pm »
Wow interesting stuff. That looks cool :D. There are so many ways to do art
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Offline indubitably

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Re: Hay Bale Pixel Art
« Reply #12 on: April 12, 2010, 11:18:49 pm »
i can not even tell you how many people have told me they loved it on facebook

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Re: Hay Bale Pixel Art
« Reply #13 on: April 12, 2010, 11:42:35 pm »
Well personally I don't play that kind of game, but I like the art people do with it. Until I saw this topic I did not know such thing existed (the art I mean, not the game). Keep in mind I'm not a big fan of socializing networks, though, and I don't play Flash games much anymore
« Last Edit: April 12, 2010, 11:43:07 pm by DJ Omnimaga »
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Offline Will_W

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Re: Hay Bale Pixel Art
« Reply #14 on: April 13, 2010, 12:24:40 am »
As for still seeing the grid, make it semi-transparent in a new layer.
As for editing, make a brush out of one of the tiles.
ex de,hl
ld (hl),e
inc hl
ld (hl),d
ld a,(hl)