Author Topic: more random art!  (Read 26754 times)

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Liazon

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more random art!
« Reply #15 on: August 30, 2007, 11:26:00 am »
pretty nice.  it's a really sharp highlight on the side door though.

Offline necro

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« Reply #16 on: August 30, 2007, 03:42:00 pm »
This is just an early version, when I get the basic sprite done I will gloss it up in gimp.
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Offline lordofthegeeks

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« Reply #17 on: August 31, 2007, 03:09:00 pm »
You Are pretty good Mabye I should steal ansd scan some of my sisters art :)smile.gif It would give you goose bumps
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« Reply #18 on: August 31, 2007, 07:00:00 pm »
QuoteBegin-necro+29 Aug, 2007, 23:23-->
QUOTE (necro @ 29 Aug, 2007, 23:23)
user posted imagestill rough, but what do you think in general?  

 The car looks cool, but it seems as if the front and back of the car good be better shaped.  It still looks good though, and is an early version, as you said.

Offline Halifax

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« Reply #19 on: August 31, 2007, 07:15:00 pm »
I would raise the back possibly to give it a more sports like look. And maybe make the back tires bigger. That's about it though, otherwise it looks great!
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« Reply #20 on: September 11, 2007, 05:50:00 pm »
user posted image
spas 12 shotgun early model, still no skin, polys aren't optimized yet.  I plan to improve this a lot this week.
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Offline DJ Omnimaga

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« Reply #21 on: September 11, 2007, 06:29:00 pm »
not too bad so far, you should add a few more details tho to it, make it like Halo 2 shotguns or fight guns :)smile.gif
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« Reply #22 on: September 11, 2007, 08:43:00 pm »
I just started it tonight.  I plan to reduce the number of polys so it would be more game worthy, fix up the shape in a few areas, add the retractable stock, add an animation for firing, and finaly, skin the details that don't make sense to waste polys on.  Right now, I am also trying to make a pair of hands from scratch, and I also want to do a number of other guns, and then I'll probably start work on some original weapons.

oh, here is what the real thing looks like
user posted image
user posted image
I am having trouble figuring out how wide certain parts should be from my reference pictures so far, but hopefully I get some better pics soon and have this gun done.
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Offline nitacku

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« Reply #23 on: September 11, 2007, 11:05:00 pm »
So are those pictures paintings or gimp art?
They're definitely amazing no matter how you made them.

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« Reply #24 on: September 12, 2007, 03:34:00 am »
nice, i cant wait to see the final 3D result :)smile.gif
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« Reply #25 on: September 12, 2007, 11:15:00 am »
nice model!  i think it'd be good enough if you're going to make a game.  but it'd be really cool if you polished up w/ more details and made a cool replica.

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« Reply #26 on: September 12, 2007, 11:24:00 am »
Wow necro you are really really good at 3D. I want to get back into 3D with Blender once I get a better computer.
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« Reply #27 on: September 12, 2007, 11:28:00 am »
The one I made in blender is a 3D model for use in games/movies/etc.  The picture below are photos of the actual gun, a franci spas 12, aI found on the interweb.
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« Reply #28 on: September 12, 2007, 05:35:00 pm »
is it easy to convert the 3D models into data for C programs or any othe rlanguages? Or is it just a drawing tool?
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« Reply #29 on: September 12, 2007, 10:25:00 pm »
it can convert the models into most formats, and you could probably make a python script to convert it to any other format you wanted.  it isn't a 3D engine, but the models made in it could be used in one.  Remember the pics of my old 3D game experiminet...well, lets just say I am doing some more experimenting.
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