Author Topic: more random art!  (Read 26753 times)

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Offline DJ Omnimaga

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« Reply #30 on: September 13, 2007, 02:53:00 am »
ok I see, cool then :)smile.gif
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Offline necro

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« Reply #31 on: October 25, 2007, 06:50:00 pm »
user posted image
just testing textures and some other feature in blender
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Offline DJ Omnimaga

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« Reply #32 on: October 25, 2007, 07:04:00 pm »
DUDE o.oblink.gif it looks like a real pic, nice job on this :)smile.gif

though... why did this reminded me of Terrahawks suddently? O_Oshocked2.gif i guess its cuz of the black hole in the middle that reminded me a TV like at the beginning of this vid:

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Offline necro

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« Reply #33 on: October 25, 2007, 07:19:00 pm »
Its supposed to be a screen (colored black so you could add a glass texture in there and a paintable surface underneath)  Course, some of the more complex things I wanted to do wouldn't work, so I guess I'll just have to append a texture over the model for them.


0.o ummm...what on earth was that?
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Offline DJ Omnimaga

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« Reply #34 on: October 25, 2007, 07:43:00 pm »
well the model looks pretty real alerady, and the youtube vid was an old TV series from the early 1980s

btw any new music from you? I know you had 3 songs in the works
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Offline Halifax

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« Reply #35 on: October 26, 2007, 05:07:00 am »
I recommend Irrlicht. The easiness is there if you want to use it, but you can also get down and dirty with it. It also includes a full API that is easy to use.
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« Reply #36 on: October 26, 2007, 06:45:00 am »
I will start using rayfray again once I get the paths set back up.  As far as this model, I wanted to have a number of screws in the marble backplate, but it is harder than it seems.  I am thinking about making a game for a contest using prerendered textures and graphics from blender using the cb engine, but I am not sure if I have enough time right now with classes as they are.
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Offline DJ Omnimaga

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« Reply #37 on: October 26, 2007, 11:59:00 am »
i hope things get smoother at school for you soon x,x
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« Reply #38 on: October 26, 2007, 02:47:00 pm »
o.oblink.gif wicked sweet!!!!

Offline necro

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« Reply #39 on: October 26, 2007, 06:03:00 pm »
just a few more weeks of classes this quarter.  Working on a few gun models too.
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Offline necro

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« Reply #40 on: October 26, 2007, 06:59:00 pm »
user posted image

well, its a bit closer to what I wanted to make
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Offline Halifax

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« Reply #41 on: October 26, 2007, 07:02:00 pm »
Haha, awesome! My post is in the screenshot! :w00t:woot.gif

By the way how many polygons is that gun?

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« Reply #42 on: October 26, 2007, 07:25:00 pm »
These wouldn't look like this in a game engine (unless it was a pre-render).  The gun currently has 1346 faces (mostly quads) but I will reduce that eventualy as the mesh is far from optimised and I haven't textured it yet.  I have no idea if the width is right or not (can't find enough source images to get the size right or manufacturers specs).

Alos, blender is a free program I use for this, and the site has some good tutorials but the only real way  to learn it is to play with it.
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Offline DJ Omnimaga

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« Reply #43 on: October 26, 2007, 08:05:00 pm »
wow nice necro, you should change it so Omnimaga fit without being stretched %)rolleyes2.gif
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« Reply #44 on: October 27, 2007, 10:54:00 am »
lol, nice :thumb:thumb.gif