Author Topic: more random art!  (Read 26919 times)

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Offline Halifax

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« Reply #45 on: October 29, 2007, 02:41:00 pm »
@necro: Yeah, Blender is good, I have been using it for about a year. The workflow is far superior to that of 3DS MAX, and right up there with Maya. Either way, MAX and Maya don't contain a UV mapper that can even match that of Blender's

And ah, that is a little too many quads for a gun. Have you ever messed around with creating detail meshes, then game meshes with UV map coords on them, and running it through a program that produces a normal map from the detail mesh, and applies it to the game mesh?

Anyways, I have another question. I will try to explain this as best as I can.

Say I have a sword, and it has a bottom handle, and a top "sword part" :Ptongue.gif that I have not yet connected. Is there any way that I can possibly attach a vertex from the top part to a vertex on the bottom part?

I don't quite know how to do that.
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Offline necro

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« Reply #46 on: November 03, 2007, 05:30:00 pm »
In blender, if they are two seperate meshes, just use ctrl-j to join them into a single mesh object.  If you have two parts in the same mesh, you could always use the "f" key to draw lines/faces between them or "w"->merge them into a single point.
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Offline Halifax

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« Reply #47 on: November 03, 2007, 05:48:00 pm »
Ah, alright I never thought of that.

So ctrl-j will make one mesh snap to the other one? And not add triangles to the inside of the mesh?
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Offline necro

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« Reply #48 on: November 03, 2007, 08:07:00 pm »
No, ctrl j will take two seperate mesh objects and make them one mesh you can edit.  You can add lines and faces between verts in edit mode using "f", if you hve a triangle or quad, it will add a face between the verts while between 2 it will just add a line.  BTW, a mesh is just a collection of vets, faces and lines.  They don't have to be connected to be called a mesh, whatever you are editing in edit mode at any given time is a single mesh object.
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Offline Halifax

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« Reply #49 on: November 04, 2007, 07:25:00 am »
Hmm alright, yeah thanks for clearing that definition of meshes up for me.

Anyways I have to get a better computer, because as soon as I start trying to UV map my meshes(~500 triangles) it starts going as slow as molasses.
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Offline DJ Omnimaga

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« Reply #50 on: November 04, 2007, 09:28:00 am »
True and then with a better PC you could stay on IRC while working on 3D %)rolleyes2.gif :-P

I have to leave IRC when I record songs from MTV Music Generator because of similar stuff
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« Reply #51 on: November 04, 2007, 09:50:00 am »
*Liazon

Offline Halifax

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« Reply #52 on: November 04, 2007, 10:16:00 am »
*Halifax
There are 10 types of people in this world-- those that can read binary, and those that can't.

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« Reply #53 on: November 04, 2007, 10:37:00 am »
huh... I wonder why blender is so slow on my comp?

Offline DJ Omnimaga

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« Reply #54 on: November 04, 2007, 10:45:00 am »
halifax wow i understand more your situation now o.oblink.gif

i even find my 2.95 single core GHz pc slow sometimes x.x
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Offline Halifax

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« Reply #55 on: November 04, 2007, 11:20:00 am »
*Halifax
There are 10 types of people in this world-- those that can read binary, and those that can't.

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« Reply #56 on: November 04, 2007, 11:44:00 am »
it takes like 10 min for something to happen when you press a button.

actually, you're right, it's kinda relative isn't it.

I should probably be using the other comp for 3D XDsmiley.gif

Offline Halifax

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« Reply #57 on: November 04, 2007, 02:02:00 pm »
Yeah, I know what you mean. It isn't 10 minutes though for me. More like 10 seconds. I select a vertex and it takes about 10 seconds to register, and display it as yellow.
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Offline necro

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« Reply #58 on: November 04, 2007, 07:21:00 pm »
I use my better computer for blender and not much else.  Vista sucks.
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Offline DJ Omnimaga

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« Reply #59 on: November 04, 2007, 07:47:00 pm »
if you have 1 GB RAM or less it does indeed, as it require that much RAM to run. If u don't want to spend lot of money on RAM you should stick to XP for a while longer
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