Author Topic: Sprite request for Nostalgia  (Read 76716 times)

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_player1537

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Re: Sprite request for Nostalgia
« Reply #165 on: June 23, 2010, 04:46:45 pm »
what program did you use to make the program?  I can't run it from mirage, and asm( doesn't work either

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Re: Sprite request for Nostalgia
« Reply #166 on: June 23, 2010, 04:49:24 pm »
Yeah, it's pretty old. I've had it since around 2004 or 2005, and I've never needed to get rid of it. Adobe still makes versions of it, but all of the new 'features' seem to just get in the way for simple picture editing.
what program did you use to make the program?  I can't run it from mirage, and asm( doesn't work either
Asm( works for me on wabbitemu. Try running it twice, because sometimes it just goes straight to Done without displaying anything.
« Last Edit: June 23, 2010, 04:54:08 pm by Magic Banana »
I do sprites and stuff, so yeah.

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Re: Sprite request for Nostalgia
« Reply #167 on: June 23, 2010, 04:53:57 pm »
Really? I thought I exported it as a standalone program from rigview.

I redid it and tested it in wabbit. It should work. I would just recommend running it from inside another program like this:

PROGRAM:A
0->getKey
Asm(_theta_PLAYER

It may take a few tries, but it should work.
It might not have worked because rigview stuff can be finicky and think that the keypress you used to execute is the keypress that ends its execution.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: Sprite request for Nostalgia
« Reply #168 on: June 23, 2010, 04:54:10 pm »
Alternatively, you can make two copies of the image, one where the ligth gray is white and dark gray black and the other vice-versa, convert both to HEX and then put them into an Axe program and display the data on the screen using Axe commands.
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Re: Sprite request for Nostalgia
« Reply #169 on: June 23, 2010, 04:56:06 pm »
Yeah iStudio2 is nice for that.
Actually, if you wanted to do that, here's the group with the two pics.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: Sprite request for Nostalgia
« Reply #170 on: June 23, 2010, 05:04:19 pm »
the issue, though, with pics, is that they remove the last row of pixel most of the time. On top of that, iStudio has a bug removing the 96th column as well.
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Re: Sprite request for Nostalgia
« Reply #171 on: June 23, 2010, 05:07:42 pm »
Awesome job Magic Banana! ;D

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #172 on: June 23, 2010, 05:43:51 pm »
More characters!

General Arc:

The general leading the Black Claw under Lord Frey's militaristic rule. He and Aria were once good friends before Frey took over. Because of his superior combat knowledge he was promoted to general of the Black Claw, while Aria stayed little more than a regular knight. He believes he is fighting for justice and will hunt down and dispose of Aria, as per orders, regardless of the fact they were once friends.

Lord Frey:

The tyrannical lord who rules the Shadowed dimension with an iron fist. He was once a general of the Royal Alterian Army, before Dākumeshia corrupted him.

Dākumeshia:

The 'Dark Messiah', a being created without a soul to serve the First Dark, one of the two original great beings who shaped Alteria. His purpose is to destroy the Creator, so that his master can take over Alteria.


Note: Dākumeshia is the romanization for a Japanese phrase meaning 'Dark Messiah'.

This was posted by FinaleTI on the project discussion thread, but I thought I would post it here.

And here's a protrait of General Arc

I'll have more time tonight (probably).

Edit: More info:

Yes, I would need sprites of them.
Dimensions 16x24, same as Aria and Roland for in battle, and 8x12 for map.

Lets see... For battle I'd need:
Standby
Hit
Casting Magic

That should do it.
Thanks for all your help.
« Last Edit: June 23, 2010, 05:46:23 pm by yunhua98 »

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Re: Sprite request for Nostalgia
« Reply #173 on: June 23, 2010, 05:48:29 pm »
Thanks.
I meant to get around to posting it here.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #174 on: June 23, 2010, 08:34:12 pm »
Here's Lord Frey's Portrait:

Edit: the Dark Guy.  He was actually pretty easy.
« Last Edit: June 23, 2010, 08:39:49 pm by yunhua98 »

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<hr>
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Re: Sprite request for Nostalgia
« Reply #175 on: June 23, 2010, 08:45:31 pm »
they look pretty nice :)
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Re: Sprite request for Nostalgia
« Reply #176 on: June 23, 2010, 08:49:43 pm »
Thanks, but I just realized portraits weren't on the list, oh well.  here's Arc's Standby Sprite:

I kinda just modified the Aria sprite since the mask thing is like long hair.
« Last Edit: June 23, 2010, 08:52:11 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #177 on: June 23, 2010, 08:53:55 pm »
That's fine. I actually forgot about the portraits for a sec, and will probably use them for dialogues.
The portraits and Arc's sprites look pretty good.
« Last Edit: June 23, 2010, 08:55:45 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: Sprite request for Nostalgia
« Reply #178 on: June 23, 2010, 08:57:21 pm »
I really can't wait to see the game in action (animated screenshots) with those

Btw how long did you plan the game to be? Something like Illusiat 13 lenght would be cool *runs* ;D
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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #179 on: June 23, 2010, 09:12:54 pm »
The length of the game depends on a couple of factors.
1) Whether or not app compiling becomes available soon.
2) How soon it becomes avaiable.
3) How much memory enemies take up.
4) How complex it is to handle enemies' stats in battle. (Kinda pissing me off right now)
5) When I finish the magic animations.
Etc.....
That's just what I can remember off the top of my head.
I am planning about 3 bosses, then the final boss. Unsure of how many enemies, maybe 4 or 5.

As for animated screen shots, I'm currently in the process of building the battle engine's GUI, so that might take a bit. As for maps and the like, I should be able to finish the Nostalgia dimension's map engine in no more than a few days. Then, I just have to cobble together a good dimension swapping animation...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.