Author Topic: Ash: Phoenix  (Read 106421 times)

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Offline squidgetx

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Re: Ash: Phoenix
« Reply #300 on: March 10, 2011, 10:54:38 pm »
Ok I got it to work finally. I'm kinda on a roadblock for game elements though. Does anyone have any ideas or suggestions for stuff they want to see in the game?

Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #301 on: March 10, 2011, 10:56:20 pm »
GOod to hear, as for game elements do you mean like enemies, magic spells, features? I really need to try the demo at one point because I only tried the first one then got busy. X.x
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Offline squidgetx

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Re: Ash: Phoenix
« Reply #302 on: March 10, 2011, 11:03:37 pm »
Sorry, I mean like, I dunno, mission types, quest ideas, character personalities, ideas for certain areas or dungeons or anything. I have a worl map laid out and I rough game outline made up but I want to hear some ideas before I start implementing it.

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Re: Ash: Phoenix
« Reply #303 on: March 10, 2011, 11:12:23 pm »
Oh ok, well, for quests, don't forget the optional boss that is almost as hard as the final boss but gives a very strong spell or item or something. :P Maybe an invisible dungeon entrance on the map or area where you can find some stuff. Secret item spots would be cool. :D
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Offline Happybobjr

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Re: Ash: Phoenix
« Reply #304 on: March 10, 2011, 11:17:29 pm »
I have always been intimidated by the number of posts, so I never knew what this was.
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Offline willrandship

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Re: Ash: Phoenix
« Reply #305 on: March 11, 2011, 12:28:30 am »
How about customizing your ship's looks? Also, maybe have a One-hit failure mode, so you have to be perfect.
« Last Edit: March 11, 2011, 12:29:40 am by willrandship »

Offline yunhua98

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Re: Ash: Phoenix
« Reply #306 on: March 11, 2011, 10:15:00 am »
some random guy on the street that tags along and turns out to be a very old wise mentor ready to teach you anything.  :D

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Offline FinaleTI

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Re: Ash: Phoenix
« Reply #307 on: March 11, 2011, 03:04:58 pm »
Have a creepy guy pop out from behind a dumpster and give you an important item.
It's in Pokemon, so it must be appropriate. :P (next to last bullet)


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Offline turiqwalrus

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Re: Ash: Phoenix
« Reply #308 on: March 11, 2011, 05:59:32 pm »
disguised treasure chests
e.g., hidden in a pool of water, in a tree, something like that

Offline Eeems

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Re: Ash: Phoenix
« Reply #309 on: March 11, 2011, 06:31:16 pm »
random dancing :)
/e

Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #310 on: March 11, 2011, 11:59:56 pm »
Monsters-in-a-box treasure chests, but try to not be too rash on these traps.
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Offline squidgetx

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Re: Ash: Phoenix
« Reply #311 on: March 19, 2011, 10:15:54 am »
It's alive!
This project is now off of its unofficial hiatus and back onto active development.
Fixed a few bugs and continuing to create tiles and maps :)

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Re: Ash: Phoenix
« Reply #312 on: March 19, 2011, 10:26:00 am »
It's alive!
This project is now off of its unofficial hiatus and back onto active development.
Fixed a few bugs and continuing to create tiles and maps :)

yay!  it's back :D

good luck :)

Offline Eeems

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Re: Ash: Phoenix
« Reply #313 on: March 19, 2011, 09:39:05 pm »
YAY! Can't wait for more updates!
/e

Offline Deep Toaster

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Re: Ash: Phoenix
« Reply #314 on: March 19, 2011, 10:07:03 pm »
It's alive!
This project is now off of its unofficial hiatus and back onto active development.
Fixed a few bugs and continuing to create tiles and maps :)

So many revivals :w00t:

Can't wait to see this!