Author Topic: Feed Them  (Read 6769 times)

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Offline Binder News

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Feed Them
« on: January 04, 2011, 08:56:22 pm »
I am working on a game I am naming Feed Them. The idea and physics are based off a game called "They Need to be Fed". Install the YYG plugin and play here. The engine the guy used is here, however, because it is the source, I have a compiled version here.

I need help remaking the gravity engine in They Need to be Fed.

CURRENT IDEA: I am thinking about using a tilemapper to map data, then using trig to find the possible collision-points on-screen, then translating those points into data, and checking for collisions in the data.
« Last Edit: January 04, 2011, 09:57:24 pm by Binder News »
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Offline Happybobjr

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Re: Feed Them
« Reply #1 on: January 04, 2011, 10:57:26 pm »
sounds like a great idea.

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Offline DJ Omnimaga

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Re: Feed Them
« Reply #2 on: January 05, 2011, 03:11:05 am »
That would be nice, I wonder if it would be possible on calc, though. It seems like a lot of physics are involved X.x. Maybe it could be, though.

Also nice game. I went until level 3 in world 4 then it got too hard. Also in world 3 I cheated, kinda, by moving the camera up or down so there are fewer bullets to dodge :P
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Re: Feed Them
« Reply #3 on: January 05, 2011, 06:07:37 pm »
Nice, never thought of that... Anyways, last night, with the help of Runer112, Iambian, and a few others, I got a sin and cos funcs I would need to simulate collision-checking a circle. It pretty much corresponds to the lengthdir_ commands.

EDIT: On a side note, I talked to my school counselor, and I think I will soon have a chance to prove my Java skills and get credit for the Intro to Computer Science class. Yay! That would mean I could take the AP next year. I think I will submit XConsole (if I need to submit a project)

EDIT2: I need a routine exactly like Quigibo's sprite xor routine for Axe, but that draws 4x4 sprites instead
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Re: Feed Them
« Reply #4 on: January 06, 2011, 02:50:52 am »
Awesome! I hope you can implement it easily in the game.

As for school try to not take too many AP classes the same year, though. Some people do that and they have zero free time anymore. X.x I hope you can submit a calc project, though, or something you're currently working on that isn't calc-related. :)
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Re: Feed Them
« Reply #5 on: January 06, 2011, 06:48:10 am »
I think I will submit XConsole (if I need to submit a project)
« Last Edit: January 06, 2011, 06:48:43 am by Binder News »
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Re: Feed Them
« Reply #6 on: January 07, 2011, 12:18:13 am »
I know, but you said "I think", which implies it's not certain yet. :P
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Re: Feed Them
« Reply #7 on: January 07, 2011, 06:53:01 pm »
That's because XConsole is nowhere near finished yet.
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Re: Feed Them
« Reply #8 on: January 08, 2011, 09:18:40 pm »
Ah ok, thanks for clarifying :P
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Re: Feed Them
« Reply #9 on: January 09, 2011, 07:46:49 pm »
Can I be one of the ones you feed? I'm hungry right now.

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Re: Feed Them
« Reply #10 on: January 09, 2011, 07:48:12 pm »
Yes, if you want the project. I think it is dead b/c I don't really like copying others ideas, I just didn't have anything else to do.
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Re: Feed Them
« Reply #11 on: January 10, 2011, 12:49:32 am »
Sorry to hear :(

I am still wondering if it would be feasible on calc due to the physics, though. Would it be fast enough? Maybe someone should try doing an engine.
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Re: Feed Them
« Reply #12 on: January 10, 2011, 06:46:24 am »
Well, with the help of a few people (mainly runer112), I got a fast sine/cosine routine, which then could be used to get the coordinates of the edge of the circle that is your gravity, then use those coordinates to find the position of the block in data, then determine what to do based on what number block it is. It sounds complex, but I think it would work fine in fullspeed mode. I'll post my current source and notes later. I don't mind helping a lot. I just can't be the main developer.
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Offline DJ Omnimaga

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Re: Feed Them
« Reply #13 on: January 10, 2011, 09:56:04 pm »
Ah that's cool to hear. Hopefully someone could come up with good ideas for such game. :D

Maybe the physics could be inverted to form a Sonic clone?
« Last Edit: January 10, 2011, 09:56:31 pm by DJ Omnimaga »
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Re: Feed Them
« Reply #14 on: January 11, 2011, 09:22:27 am »
Hmm. Maybe. I left my flash drive at home, so I will upload the source later.
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"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
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