Author Topic: OTBP++ errors  (Read 10327 times)

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Offline skuller972

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OTBP++ errors
« on: March 28, 2009, 12:36:47 pm »
if anybody here has ever used OTBP++, do you know how to fix these problems:
it doesnt work with lowercase
whenever it sets up, at about 35% it errors and stops. i have never been able to use it, but i have seen the screenies and read reviews, so before i scrap it, is there:
a fix for my error(s)
a better oncalc assembler
a list of errors (mine is error 14)
a cure for my OCD
Then again, maybe not...
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Offline noahbaby94

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Re: OTBP++ errors
« Reply #1 on: March 28, 2009, 12:38:43 pm »
Your gonna wanna use spasm instead OTBP assembler is slightly buggy(no offense) but spasm is pretty amazing it's a replacement for tasm.
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Offline skuller972

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Re: OTBP++ errors
« Reply #2 on: March 28, 2009, 12:44:11 pm »
spasm heh thats a funny name
is there a link to this "spasm'
wow that last sentence sounds so weird if you say it aloud
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Offline noahbaby94

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Re: OTBP++ errors
« Reply #3 on: March 28, 2009, 12:47:33 pm »
It's Spencer's assmbler. (Spencer is the one writing zelda.)
http://www.revsoft.org/phpBB2/viewforum.php?f=21&sid=3061c3fcc553478778d313b5b1bab9ae
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Offline skuller972

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Re: OTBP++ errors
« Reply #4 on: March 28, 2009, 12:49:45 pm »
yeah i cant wait for zelda to be released the screenies are amazing
SPASM
it never gets old
SPASM
SPASM

EDIT:
uhhh which one of these has the download link?

*cough* spasm *cough*

EDIT2:
um hello.... does any body happen to know where to download spasm? anyone? going once? going twice?
« Last Edit: March 28, 2009, 03:31:54 pm by {AP} »
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Offline simplethinker

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Re: OTBP++ errors
« Reply #5 on: March 28, 2009, 03:20:58 pm »
um hello.... does any body happen to know where to download spasm? anyone? going once? going twice?
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Offline bfr

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Re: OTBP++ errors
« Reply #6 on: March 28, 2009, 04:42:47 pm »
Note that SPASM is an on-computer assembler, but if you're still interested, you should probably see the last post in this thread

Also, could you please post the code you're trying to assemble?  I don't know of any other on-calculator assemblers for the TI-83+ series, but maybe we could help you with the problems you're having with OTBP++.


Offline simplethinker

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Re: OTBP++ errors
« Reply #7 on: March 28, 2009, 05:31:17 pm »
If all else fails (and as long as the program isn't too massive) you could always assemble by hand.  With enough practice it's actually possible to assemble at a pretty decent speed.
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Offline skuller972

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Re: OTBP++ errors
« Reply #8 on: March 28, 2009, 08:07:17 pm »
well, bfr, i wasn't really to the stage of making anything, i was just testing it out, but on both the prgmAEXAMPLE and the prgmHELLO in the readme, at about 35% on the setup it errored
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Offline calc84maniac

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Re: OTBP++ errors
« Reply #9 on: March 29, 2009, 12:21:42 am »
Try the non ++ version and see if it works. That's the one that I worked on and debugged. ;) I doubt I have ever even downloaded the ++ version.
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Offline DJ Omnimaga

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Re: OTBP++ errors
« Reply #10 on: March 29, 2009, 01:43:40 am »
wasnt ++ the one by Randomist/the guy who made PyroEdit?
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Offline skuller972

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Re: OTBP++ errors
« Reply #11 on: March 29, 2009, 08:29:46 am »
wait does the non ++ one have many bugs? if so where could i find a debugged one?
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Offline calc84maniac

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Re: OTBP++ errors
« Reply #12 on: March 29, 2009, 02:41:25 pm »
wasnt ++ the one by Randomist/the guy who made PyroEdit?
Yes, it was. I have no idea what he changed, so I can't give advice on bug reports. The original version works fine, though you have to have the ASM subroutines unarchived (no real biggie... they're small).

Edit:
If all else fails, you can try replacing the main assembler file with the "unreleased" one in this zip: http://otbp.tifreakware.net/files/ASSEMBL2.zip
« Last Edit: March 29, 2009, 02:51:53 pm by calc84maniac »
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Offline skuller972

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Re: OTBP++ errors
« Reply #13 on: March 29, 2009, 03:55:12 pm »
do i use this file with the ++ version or the original?
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Offline calc84maniac

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Re: OTBP++ errors
« Reply #14 on: March 29, 2009, 03:57:38 pm »
do i use this file with the ++ version or the original?
Well, I seriously doubt any changes were made to the subroutines, so it shouldn't matter.
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