Author Topic: Problems using GDB  (Read 2655 times)

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Offline Nick

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Problems using GDB
« on: June 05, 2011, 02:21:15 pm »
Hello

i'm having some problems with the game i'm making. I'm developing a bubble trouble for the TI 84 plus and it runs very smooth.
I've compiled it to play without a shell, and it works. But from the moment i open a random game from mirageOS, some parts of the game (the collision detection) suddenly don't work anymore. It also happens when i compile it to mirageOS, Ion or an app..

I really don't know what's wrong, so please help me... :)

btw, i'm using GDB1 as data storage and about 10 other variables, maybe this is the problem?

Thx

Offline Munchor

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Re: Problems using GDB
« Reply #1 on: June 05, 2011, 02:22:51 pm »
Hello

i'm having some problems with the game i'm making. I'm developing a bubble trouble for the TI 84 plus and it runs very smooth.
I've compiled it to play without a shell, and it works. But from the moment i open a random game from mirageOS, some parts of the game (the collision detection) suddenly don't work anymore. It also happens when i compile it to mirageOS, Ion or an app..

I really don't know what's wrong, so please help me... :)

btw, i'm using GDB1 as data storage and about 10 other variables, maybe this is the problem?

Thx

This topic should have been created here since it is not related to the Axe Parser Project but to the Axe Language.

Also, posting your code would really help us help you.

Offline ztrumpet

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Re: Problems using GDB
« Reply #2 on: June 05, 2011, 04:23:13 pm »
Hmm, that's an interesting problem, Nick.  I think I agree with Scout; it'll be easiest if you let us see your code wo we can help you determine what's wrong.  :D

(By the way, the topic's now moved.) :)

Offline Geekboy1011

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Re: Problems using GDB
« Reply #3 on: June 05, 2011, 04:31:24 pm »
Might also be a good idea to point you to SourceCoder Over on cemetech. will save you alot of time with not having to type the code up ^_^

http://sc.cemetech.net