Author Topic: [Cemetech Contest #9] Reuben Quest HD  (Read 31740 times)

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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #75 on: January 16, 2013, 08:20:03 pm »
Updates pretty much everywhere, GLSL and particle effects in battles and other fun stuff.

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Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #76 on: January 16, 2013, 08:24:50 pm »
Sounds awesome! I so want to play it :P

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #77 on: January 16, 2013, 11:18:12 pm »
Will there be new screenshots soon? :)
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #78 on: January 17, 2013, 12:46:51 am »
Yup. Maybe even a demo?

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #79 on: January 17, 2013, 02:02:47 am »
Depends if Cemetech allows it :P. SOme years I think downloads were only allowed once the judging was done, then it was up to the authors if they wanted to publish their work or not..
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Offline pimathbrainiac

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #80 on: January 17, 2013, 10:09:19 am »
* pimathbrainiac wants a demo!!!

DJ: I must ask: How did you program in xLib like you did in the original? With greyscale and sprites and such?

Since I'm an AXE programmer, it seems that any sort of basic can't do that.
« Last Edit: January 17, 2013, 10:10:03 am by pimathbrainiac »
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Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #81 on: January 17, 2013, 05:39:49 pm »
* Sorunome wants demo too

And here is how pimathbrainiac:
http://tibasicdev.wikidot.com/xlib-greyscale

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Offline pimathbrainiac

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #82 on: January 17, 2013, 06:05:12 pm »
Cool! BTW, I'm trying to learn 8x ASM
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Offline DJ Omnimaga

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Re: Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #83 on: January 17, 2013, 06:12:23 pm »
I didn't use the xLIB flash app but rather Omnicalc, but I just load the same tilemap in 2 different pics but the 2nd only including the gray (in black). Then after displaying the first tilemap (where the black and a checkerboard version of the gray areas) I quickly invert (XOR) the checkerboard stuff with the 2nd tilemap copy (basically by recalling it after almosst every BASIC command so there's as less flicker as possible.)
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Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #84 on: January 17, 2013, 06:12:50 pm »
The theory behind it is still the same :P

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Offline DJ Omnimaga

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Re: Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #85 on: January 17, 2013, 06:41:52 pm »
Except how with Omnicalc there's no pic command so you have to display a 96x62 sprite instead and sprite sheets need to be in RAM x.x (Also my Omnicalc grayscale tutorial here http://www.omnimaga.org/index.php?action=downloads;sa=view;down=166 )
« Last Edit: January 18, 2013, 01:53:05 am by DJ_O »
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #86 on: January 21, 2013, 02:40:47 pm »
The game is ready for a demo release, I sent it to the contest. I would like to have some betatesters though.

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Offline pimathbrainiac

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #87 on: January 21, 2013, 03:44:40 pm »
Juju, I had to get off last night before you sent the copy with the bugfix. I can haz?
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #88 on: January 21, 2013, 03:47:24 pm »
Sure.

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #89 on: January 21, 2013, 08:27:22 pm »
How far into development is it for the contest? Eg are all attacks done and stuff? Is there a battle menu? Has the guy who was supposed to make sprites given any signs of life?
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