Author Topic: [Cemetech Contest #9] Reuben Quest HD  (Read 31746 times)

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Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #90 on: January 21, 2013, 09:11:47 pm »
The game is ready for a demo release, I sent it to the contest. I would like to have some betatesters though.
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #91 on: January 22, 2013, 12:34:47 am »

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #92 on: January 22, 2013, 01:35:08 am »
EDIT: Nvm I got the menu to open fine with Esc. Looks nice, although the final version will obviously need more attacks and stuff :P

EDIT Also this was as close to calc Reuben as I could get the char in Charas.Ex. (see attachment). As for the tiles I have it doesn't seem like it would work well with a game like Reuben. It would need heavy map overhaul D:
« Last Edit: January 22, 2013, 01:50:25 am by DJ_O »
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Offline Nick

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #93 on: January 22, 2013, 08:29:18 am »
Here's a demo ^_^

http://juju2143.ca/ReubenQuest-0.0.1a3.love

Very nice, bbut i have some sugestions:
 - Make the intro text appear a little longer, I can read it, but some parts are hard to finish within the fade-time
 - Make the general intro shorter, maybe make a list of thanks-to people instead of making them appear one by one

and that's probably just not implemented yet, but when I go over that triangle (I guess it's ice) it says "you need fire to melt ice", but I can just walk through.
and is there a how-to guide somewhere in the game? i can't really figure out what I have to do (I never played the original Reuben Quest)

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #94 on: January 22, 2013, 12:23:45 pm »
In the original game, you cannot open the gate to the house north-west nor melt the ice north-east of the map right away, but in this demo you can walk through.

There is a final boss in the ruins in the building south-west of the map. Actually it's only the first boss, but in this demo it's also the last one too for now.

So that's it for the walkthrough.

Unrelated edit: I don't have any computer science courses this semester, but a teacher was nice enough to activate me a Xbox 360 developer account :)
« Last Edit: January 22, 2013, 01:06:24 pm by Juju »

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Offline TIfanx1999

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #95 on: January 22, 2013, 01:20:51 pm »
Ok, so I agree with Nick, some of the intro text needs to be slowed down. I can fight in battles, run, and use magic, but no menu shows up? (good thing i know the keys from the calc version). Walking speed should be increased IMO, it seems a bit slow at the moment. Also, is Ashbad still doing graphics for you? Have they just not been added in yet?

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #96 on: January 22, 2013, 01:25:19 pm »
The graphics has not been added yet. Also there's a readme if you open the .love with a zip decompressor.

So yeah, hardly anything is perfect, if not nothing at all. The walking speed and the intro text should indeed be tweaked.

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Offline TIfanx1999

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #97 on: January 22, 2013, 01:27:11 pm »
Ahh, okay. :) I'll check the read me as well. :)

Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #98 on: January 23, 2013, 07:40:45 pm »
mhmm, when i do love /path/to/file.love i only get a black window but the title is correct D:

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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #99 on: January 23, 2013, 11:09:03 pm »
Odd. Maybe some stuff isn't supported by your graphic card.

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #100 on: January 24, 2013, 12:19:04 am »
Do you plan to use my Reuben sprites? :P
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #101 on: January 24, 2013, 12:35:13 pm »
Yes, of course.

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #102 on: May 05, 2014, 02:14:32 am »
Holy necropost batman I updated this project.

Also in case people have a hard time running it you need LÖVE and you have to unzip the zip file you download with the download zip feature and drag the folder on love.exe.

EDIT: Since I made links to other repos instead of copying them in my repo like I did before the Download ZIP feature is just broken unless you download the AdvTiledLoader folder manually and separately. In short if you wanna test and you don't want to download git I'll just package it for you.
« Last Edit: May 05, 2014, 02:22:34 am by Juju »

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #103 on: May 05, 2014, 02:28:14 am »
What's with the large character vs small tileset? O.O



Also you still have the grayscale enemies :P


Looks nice so far, though :)
« Last Edit: May 05, 2014, 02:30:18 am by DJ Omnimaga »
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #104 on: May 05, 2014, 02:35:35 am »
Yeah that's the next thing I'll have to fix. I moved from x2 tiles to original-sized tiles which messed up everything.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.