Author Topic: 5TD  (Read 14976 times)

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Offline cooliojazz

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5TD
« on: January 23, 2011, 01:22:34 am »
Well... Itsa game.  Written in java.  It's 4D, with a 3D engine.  You can swap the Y and W dimension.  Me and my friend are attempting to finish it for a competition in a few weeks.  Itsa puzzle game of sorts.  I'll fix a couple things, then post a version people can play around with if they wish.  I really didn't know what to say, as should be evident... Oh!  This is what has been consuming 95% of my free time for the last monthish.  It doesn't look near far enough for that though... =P
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Offline DJ Omnimaga

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Re: 5TD
« Reply #1 on: January 23, 2011, 01:31:45 am »
Interesting, do you have any screenshots? I can't wait to try it :D
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Offline cooliojazz

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Re: 5TD
« Reply #2 on: January 23, 2011, 02:40:43 am »
Okay, here's the files.  Quick controls:
WASD - Move
Space - Switch dimensions
Esc - Pause
For now, ignore how the buttons and screens look, those are by me, because my friend, being the one who can make things look decentish, is slacking off right now =P
Yes, the start area for this map is confusing with it being small and having the black circle tile thing on all sides =P Just toy around with it right now, it's so buggy, putting it out right now is actually probably detrimental, but oh well =P
Win32 Win64
« Last Edit: January 23, 2011, 03:07:46 am by cooliojazz »
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline DJ Omnimaga

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Re: 5TD
« Reply #3 on: January 23, 2011, 03:06:31 am »
Both files gives me an invalid URL error. ???

EDIT: Thanks for fixing but now the game gives me a Could not find the main class j5td.Main. Program will exit. It happens with both 32 and 64 bits versions. I use Windows 7 64 bits btw.
« Last Edit: January 23, 2011, 03:10:25 am by DJ Omnimaga »
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Offline cooliojazz

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Re: 5TD
« Reply #4 on: January 23, 2011, 03:11:56 am »
Sorry, fixed that.  Also, make sure to extract all files before running :P
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Offline AngelFish

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Re: 5TD
« Reply #5 on: January 23, 2011, 03:12:23 am »
How do you run it?
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: 5TD
« Reply #6 on: January 23, 2011, 03:14:02 am »
Oh I see, it's extract-dependent. You should specify that in the readme because today most softwares won't require extracting to run properly, so most people run them from the zip file.

However even after extracting I get a blank screen...
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Offline cooliojazz

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Re: 5TD
« Reply #7 on: January 23, 2011, 03:16:22 am »
Qwerty, Just run the jar.  DJ, are you on 32bit?  Because I'm running on a 64bit, so I can't just make sure I inclded the right files for 32 by running it, im just going by the last time i tested it on my friends machine =\
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
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Offline AngelFish

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Re: 5TD
« Reply #8 on: January 23, 2011, 03:17:48 am »
Yeah, I tried the .jar and it brought up a blank screen.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Juju

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Re: 5TD
« Reply #9 on: January 23, 2011, 03:20:29 am »
4D? Looks interesting. :D

EDIT: Blank window as well.
« Last Edit: January 23, 2011, 03:21:59 am by juju2143 »

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Offline cooliojazz

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Re: 5TD
« Reply #10 on: January 23, 2011, 03:21:42 am »
Qwert, try the opposite version.  I think i may have reversed themm or something... note that it takes around 5 seconds for it to stop being whit at first =P
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline DJ Omnimaga

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Re: 5TD
« Reply #11 on: January 23, 2011, 03:23:13 am »
Yeah for me only the 32 bits one works. Also it seems nice, although sometimes I seem to get stuck while moving because wasd will suddently stop responding until I restart the game.

I guess the objective is to move around and warp between two rooms to get out, without getting trapped in walls?
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Re: 5TD
« Reply #12 on: January 23, 2011, 03:26:13 am »
Oh, since it's Java, it's supposed to work on every operating system Java has been ported on right?

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Offline cooliojazz

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Re: 5TD
« Reply #13 on: January 23, 2011, 03:27:54 am »
Yep.  Unless you use something that needs libraries, which end up being specific for each system.  No worries, I'll set it up so it automatically grabs the right one etc at runtime, but for now, im more worried about other things =P
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline z80man

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Re: 5TD
« Reply #14 on: January 23, 2011, 03:30:25 am »
Okay I got it to work. Walked around a bit in a dark room and then the words GAME OVER appeared. What did I do?
« Last Edit: January 23, 2011, 03:30:51 am by z80man »

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)