Author Topic: Combat Ball  (Read 14623 times)

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Offline necro

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Combat Ball
« Reply #45 on: February 02, 2008, 03:31:00 am »
Well, the site now has three pages up.  Yay...
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Offline necro

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Combat Ball
« Reply #46 on: February 02, 2008, 06:30:00 pm »


fair sized update
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Offline DJ Omnimaga

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Combat Ball
« Reply #47 on: February 02, 2008, 07:10:00 pm »
wow I love this logo, this is gonna be used for the HUD, right? And nice site, I like the progress so far
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Offline necro

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Combat Ball
« Reply #48 on: February 07, 2008, 11:01:00 pm »
Well, a new update to the site is planned...should change pretty drasticaly
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Offline DJ Omnimaga

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Combat Ball
« Reply #49 on: February 07, 2008, 11:52:00 pm »
Cool, I will try to check sometimes to see the changes :D
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Offline Netham45

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Combat Ball
« Reply #50 on: February 11, 2008, 10:11:00 am »
so... Where is that infamous demo?
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Offline DJ Omnimaga

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Combat Ball
« Reply #51 on: February 11, 2008, 01:46:00 pm »
It'S not avaliable yet, unless you mean the old demo from last year, which is located here: http://omnimaga.unitedti.org/combatball.zip
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Offline Netham45

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Combat Ball
« Reply #52 on: February 11, 2008, 05:29:00 pm »
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It'S not avaliable yet, unless you mean the old demo from last year, which is located here: http://omnimaga.unitedti.org/combatball.zip
I mean, when will it be out. :P
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Offline necro

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Combat Ball
« Reply #53 on: February 11, 2008, 09:00:00 pm »
the demo has no set release date other than when it is ready.
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Offline JoostinOnline

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« Reply #54 on: February 11, 2008, 09:20:00 pm »
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the demo has no set release date other than when it is ready.
Sounds like a Detached Solutions project ^_^
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Offline JonimusPrime

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Combat Ball
« Reply #55 on: February 11, 2008, 10:03:00 pm »
Uh huh :)

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Combat Ball
« Reply #56 on: February 12, 2008, 02:48:00 am »
lol, I think most ppl do this, since it's impossible to set a date, as it will most likely be delayed. If it's not the opposite will happen
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Offline necro

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Combat Ball
« Reply #57 on: February 13, 2008, 01:03:00 am »
Well, i have improved the coding methodology for all of the enemies (at least IMO) by switching from hard coding every action I would like a creature to do and then trying to come up with conditionals to get there (which produces very messy and poor code that is hard to work with, comment, or debug), I am now using a weighted conditional case/switch system.  The new methodology is nice because I can tweak and test everything much easier and allow for much easier alteration and debug.  If anyone wants I can post the general idea (seems like it ought to be pretty easy to port)...and i think I will use this methodology from now on unless I find something better in my other projects to.

That said, as this will be the last demo I will release till I overhaul the entire engine and pretty much do an entire rewrite of much of the game's core engine, I was wondering if you want a very large demo or if you want me to try to finish what I have here and get this out without a number of features I haven't quite got all working yet.
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Combat Ball
« Reply #58 on: February 13, 2008, 02:19:00 am »
great to hear, I can't wait to see the game in action :)
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Offline kalan_vod

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Combat Ball
« Reply #59 on: February 13, 2008, 04:44:00 pm »
The later would be fine for me, actually either (but the sooner would be great).