Author Topic: Juggernaut  (Read 33633 times)

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Offline nemo

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Juggernaut
« on: December 06, 2010, 10:59:00 am »
Hello, as some of you may know i am making a computer game in java. its name is Juggernaut. it's going to be similar to a cross between zTrumpet's Exodus (level-wise) and Valve's Portal, combining both their storylines.

Juggernaut is a platformer in which you are an alien and you crashed your ship on an unknown planet. the Juggernaut (supreme force on the planet) has taken you hostage. the Juggernaut enjoys watching people go through trials, and so you have a series of rooms similar to zTrumpet's exodus levels. these are the levels where you learn the controls and rules of the game. then, similar to portal, there's a tricky level in which you were meant to die, but if you play it right.. you escape. then the levels get substantially more difficult and soon you escape, only to be confronted by the Juggernaut, who has stuck you in a timed level, where you must think faster than the clock to escape, and end up stealing a ship to go home.
here's a screenshot of the title screen, it's rather dark. the blood drops fall at differing velocities.

a calculator port is possible and would be written in axe, but wouldn't be started until at least february 15th (the deadline for the contest this project is in).
« Last Edit: December 06, 2010, 11:06:33 am by nemo »


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #1 on: December 06, 2010, 01:22:01 pm »
This seems interesting, I hope to see more developement on this. I can't wait for screenshots of the gameplay as well. :)

You should port this to Axe afterward. ;D

Offline Builderboy

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Re: Juggernaut
« Reply #2 on: December 06, 2010, 01:53:29 pm »
Sounds awesome!  I can't wait to see some screeneis of some of the tests and trials ^^

Offline nemo

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Re: Juggernaut
« Reply #3 on: December 07, 2010, 10:25:46 pm »
update! this is how the general feel of the room is going to be. this would be the feel of a testing room. all spritework done by yours truly  :), even though it takes forever  :banghead: gems are nearly complete. you can collect them, but there is the occasional glitch, of which i have a hunch to fix. i'm just lazy. oh, and i know it looks like my character might make it up to get that gem. He wont. it's an impossible jump, i'm testing his limits.
« Last Edit: December 07, 2010, 10:27:05 pm by nemo »


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #4 on: December 08, 2010, 04:01:40 am »
Oh, so this is where you're using that little blue/green guy? Nice! ;D

Will movement be tile by tile or will it be pixel by pixel?

Offline nemo

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Re: Juggernaut
« Reply #5 on: December 12, 2010, 11:24:14 am »
yup, this is for him, and he does move pixel by pixel. (: andd more progress! gems are collectable! enemies are on the board! they're animated, and restricted to their platform. collision detection with enemies is implemented, but not enforced, because as of now there's no way to kill enemies. new flag tile was added.

edit: 900th post! and the game almost has 666 lines of code! (you lost by the way).
edit2: new gem bug  :banghead::banghead:
edit3: i'm cautious to say i fixed it.. but fixed it..
« Last Edit: December 12, 2010, 12:23:13 pm by nemo »


Offline DJ Omnimaga

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Re: Juggernaut
« Reply #6 on: December 13, 2010, 01:21:00 am »
Nice! This looks hard, though... O.O

Offline Yeong

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Re: Juggernaut
« Reply #7 on: December 13, 2010, 08:40:45 am »
collect gems...reach the flag....EXODUS!
Sig wipe!

Offline ztrumpet

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Re: Juggernaut
« Reply #8 on: December 13, 2010, 08:50:05 am »
This looks really nice!  It'll be neat to see how this does in a contest. ;D

Offline nemo

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Re: Juggernaut
« Reply #9 on: December 13, 2010, 03:39:41 pm »
collect gems...reach the flag....EXODUS!

yes!!

This looks really nice!  It'll be neat to see how this does in a contest. ;D

i'm wondering too. last year's winner was a some typing-speed game.. and 2nd place was hangman, and third was an algebra suite. the directions do say they allow games, but i'm afraid they're discriminated against for not being as educational. i.e. a typing game, hangman and an algebra suite can all be seen as educational in one way or another. i'm thinking of adding some psychological cutscenes, but i'm not too sure.

DJ, this one actually wouldn't be too difficult a level once i implement the laser. just like in Exodus, you can jump on top of the block right above you. as a picture:
Code: [Select]
   Y
  |_|
X        you can jump up to the Y


Offline nemo

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Re: Juggernaut
« Reply #10 on: December 13, 2010, 05:27:48 pm »
Lasers? i think yes. you can kill enemies! the laser is a highly sophisticated, detailed, meticulously made spri-wait nope. it's just a 10x6 block with Gimp's "Pinewood" pattern filled in. but looks pretty good.

and... the 666th line of my code, the most evil:
Code: [Select]
}

intense.

screenshot which was very hard to make because holding up arrow key + right arrow key + pressing z + printscrn == hard:


Boom. Headshot.

« Last Edit: December 13, 2010, 05:28:01 pm by nemo »


Offline Builderboy

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Re: Juggernaut
« Reply #11 on: December 13, 2010, 05:31:08 pm »
Hahahahahahahahaha epic lazer headshot ^^ I do hope you win and they don't discriminate against games tho :(

Offline nemo

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Re: Juggernaut
« Reply #12 on: December 13, 2010, 05:34:25 pm »
It seems like they might. i'm not 100% sure because i can't get executables of the actual contest winners. it just seems the winners are more educationally inclined, though that could be because the games submitted were poorly made, or there were few. i know that a half-made RPG was an "honorable mention", but i don't plan on giving a half-made platformer.

the great thing was i didn't even know i had a headshot. i was hoping the laser showed up ;)


Offline ztrumpet

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Re: Juggernaut
« Reply #13 on: December 13, 2010, 05:37:35 pm »
That's an epic laser. ;D

Offline DJ Omnimaga

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Re: Juggernaut
« Reply #14 on: December 14, 2010, 03:17:33 am »
Looks nice! I think the laser should be slightly brighter, though. Maybe make it flash when being shot?