Author Topic: Nightmare  (Read 89842 times)

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Offline Binder News

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Re: Nightmare
« Reply #120 on: January 13, 2011, 01:00:57 pm »
Very cool! Larry had the original idea a few weeks into this school year. I din't start working on the actual code until I was bored at a friend's house (they were playing Nazi Zombies), so I made a really nice movement and shooting engine.
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Offline Builderboy

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Re: Nightmare
« Reply #121 on: January 15, 2011, 02:03:59 am »
Even more progress in the shadow area, now every light in the game can cast shadows!  Yes that means that even lights placed in the level cast shadows across objects and terrain :) A lot more progress has been made on the scripting as well and Level 1 might be ready for upload soon if i don't run into any snags.  I also have the first weapon implemented ^-^ I really wish Greenfoot would support volume control though :| It would be so useful. 

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Re: Nightmare
« Reply #122 on: January 17, 2011, 03:00:44 pm »
Nice, glad to see you back working on some stuff. ;D

As for volume control do you mean playing certain sounds at lower volume? Because you could always use Audacity software to edit them.
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Offline Builderboy

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Re: Nightmare
« Reply #123 on: January 17, 2011, 03:22:30 pm »
Well by lower volume I mean to say being able to play back a sound at *any* volume I want, and still only have one file.  as it is right now, once I have a sound file, the volume cannot be changed in-game, so I can't have fade outs or anything like that

Offline Eeems

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Re: Nightmare
« Reply #124 on: January 18, 2011, 01:31:10 am »
Hmm, any way to write your own routines for it? (No idea how greenfoot works)
/e

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Re: Nightmare
« Reply #125 on: January 18, 2011, 02:13:42 am »
There is probably a way, but I have done researching and it involves some complicated code, if i manage to get it to work before they do, then yay for me ^^ Its tricky though D:

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Re: Nightmare
« Reply #126 on: January 18, 2011, 02:15:48 am »
keep up the amazing work Builderboy!
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Offline Builderboy

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Re: Nightmare
« Reply #127 on: January 18, 2011, 02:17:15 am »
Thanks :) I've been working hard these last couple days to get the first level out, and then take a break :P

Offline Builderboy

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Re: Nightmare
« Reply #128 on: January 29, 2011, 02:49:43 pm »
Alright, the first level is released! ^^  Try it here:

http://greenfootgallery.org/scenarios/2017

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Re: Nightmare
« Reply #129 on: January 29, 2011, 03:03:07 pm »
Aaaaaahhh so good! I take it where it says "to be continued" is the end of the first level? This is amazing Builderboy, great job! I love the sound effects, they really added to the atmosphere of the game
« Last Edit: January 29, 2011, 03:03:44 pm by squidgetx »

Offline Builderboy

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Re: Nightmare
« Reply #130 on: January 29, 2011, 03:11:12 pm »
Yep thats the end :] Thanks so much! :D And thanks about the sound effects too, they were really an integral part of the production, and I have yet to add ambiance!  Any criticisms or concerns?

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Re: Nightmare
« Reply #131 on: January 29, 2011, 03:15:06 pm »
Sometimes objects are hard to interact with: if you're standing right in front of a door you have to move back a bit before you can open it; the same goes for the flashlight; I spent about 20 seconds running around that room trying to pick it up :P (But it wasn't that bad once you got used to it)
Also, is it possible to change the font of the text on the bottom of the screen? Or maybe make it fade in as well as out..that would be cool.

Grammar nazi: You spelled proceed as procede, one of the I's isn't capitalized, and "alright" should be "all right."

Also, I really like how
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the guy gets killed after the earthquake XD that one really took me by surprise. And also how the flashlight just spazzes when it runs out of power. And also how I could've actually written a new post to say this stuff but I didn't lol
« Last Edit: January 29, 2011, 03:27:59 pm by squidgetx »

Offline Builderboy

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Re: Nightmare
« Reply #132 on: January 29, 2011, 03:17:20 pm »
Ah, yes the door thing can be annoying, lemme get on fixing that.  I'll make your 'select' area be larger, which should work.  And good idea about the text too, will do :D Although i can't change the font, I can make it fade and all the jazz :]

Offline kalan_vod

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Re: Nightmare
« Reply #133 on: January 29, 2011, 03:40:10 pm »
Loved it! The flashlight was hard to pick up though lol

Offline Builderboy

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Re: Nightmare
« Reply #134 on: January 29, 2011, 03:42:05 pm »
Haha maybe I'll make it so that if you just walk over it you will automatically pick it up XD