Author Topic: Contra  (Read 94730 times)

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Offline Juju

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Re: Screenshots and demos
« Reply #165 on: April 14, 2011, 05:16:36 pm »
This is really awesome, I like the animation at the beginning :)

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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #166 on: April 14, 2011, 06:51:07 pm »
EDIT: can you kill enemies?

NICE!!!!!!!!!!!!! Even though you can't kill enemies and there are not very many :( GREAT JOB!!! ;D

Depends on what you mean by "enemies." Soldiers that run around and try to bump into you you can kill, but not the box guns (not yet) :)

And I didn't include enemy soldiers in this demo because I think I broke something and the enemy engine kinda glitches now :(

I think the opening shifts the title screen over 1 pixel too far -- I saw that on the very right was a white line with gray bits ;)

other than that, looks very seamless!  Great work so far :)

Nope, the pic's only 95x64. SC doesn't support the rightmost column :(




Offline DJ Omnimaga

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Re: Contra
« Reply #167 on: April 14, 2011, 09:04:11 pm »
Looks nice Deep THought! I'm glad this is alive again. :)

I agree about the character being hard to see over gray background, though. It should probably have an outline or change color depending of the background.
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Offline Builderboy

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Re: Screenshots and demos
« Reply #168 on: April 16, 2011, 01:07:30 am »
Sourcecoder?  Is it edited in Hex or by Image?  Because if its by image you can just drag and drop the image into TiConnect and it will send :)

Offline DJ Omnimaga

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Re: Screenshots and demos
« Reply #169 on: April 16, 2011, 04:18:11 am »
Er, this is strange that SC doesn't support the rightmost column. Definitively something you have to report to Kerm, because it can be used even in BASIC. ImageStudio had a similar problem actually.
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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #170 on: April 16, 2011, 10:51:49 am »
Sourcecoder?  Is it edited in Hex or by Image?  Because if its by image you can just drag and drop the image into TiConnect and it will send :)

It's an image, and I do use it directly :)

I guess that might be a bug for Kerm.




Ashbad

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Re: Screenshots and demos
« Reply #171 on: April 16, 2011, 12:00:08 pm »
I wonder.. maybe just draw a 1 pixel wide, 64 pixel tall rectangle after scrolling in the image?  It would remove the white line of doom and make it look slightly better :)

Offline Deep Toaster

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Re: Screenshots and demos
« Reply #172 on: April 16, 2011, 12:12:54 pm »
True. If possible I'd rather just use the pic though.




Ashbad

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Re: Screenshots and demos
« Reply #173 on: April 16, 2011, 12:16:53 pm »
well, the rectangle wouldn't add that much size to your overall code, and would probably only chop 1000 cycles from your title screen RenderLoop.

Offline Deep Toaster

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Re: Screenshots and demos
« Reply #174 on: April 16, 2011, 12:46:05 pm »
Eh, it's already at the max speed moving two pixels each frame :P

Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...
« Last Edit: April 16, 2011, 12:46:15 pm by Deep Thought »




Offline annoyingcalc

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Re: Screenshots and demos
« Reply #175 on: April 17, 2011, 10:11:47 am »
Not much, but as promised:

Contra Pre-Alpha Demo v0.01 (4-11-11)



Download

DISCUSS: http://ourl.ca/7770/196692#new

Nice work but I noticed that the Konami Code: up up down down left right left right B A START

on calc : up up down down left right left right Alpha 2nd Enter

does not give you 30 lives like on the NES can you please add that feature?
« Last Edit: April 17, 2011, 10:12:34 am by annoyingorange »
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Ashbad

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Re: Screenshots and demos
« Reply #176 on: April 17, 2011, 11:16:07 am »
I think it's too far off for him to be worryin' about cheat codes  ::)

EDIT: and DT, if you're using TIOS pics, it only supports up to 95 pixels wide ;)

and, if you're just typing in hex equates by hand instead as data in the source, for every 12th byte, just add one to the hex number ;)
« Last Edit: April 17, 2011, 11:20:44 am by Ashbad »

Offline Munchor

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Re: Screenshots and demos
« Reply #177 on: April 17, 2011, 01:21:42 pm »
Eh, it's already at the max speed moving two pixels each frame :P

Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...

I have a problem with X=96 and Y=64 in Axe too.

Offline Munchor

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Re: Contra
« Reply #178 on: April 17, 2011, 01:39:10 pm »
Looks nice Deep THought! I'm glad this is alive again. :)

I agree about the character being hard to see over gray background, though. It should probably have an outline or change color depending of the background.

Did you try to play it? It's much harder when playing it rather than watching IMO. But as I've said, I think that's part of the fun: "WHERE AM I? XD"

Offline Deep Toaster

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Re: Screenshots and demos
« Reply #179 on: April 17, 2011, 05:41:15 pm »
EDIT: and DT, if you're using TIOS pics, it only supports up to 95 pixels wide ;)

The pics themselves support 96 cols, so I'm still not sure where it got lost.