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Quote from: Deep Thought on April 16, 2011, 12:46:05 pmEh, it's already at the max speed moving two pixels each frame Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...I have a problem with X=96 and Y=64 in Axe too.
Eh, it's already at the max speed moving two pixels each frame Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...
Yep, and that's why I want to port it as close as possible There's an online emulated version here: http://nintendo8.com/game/60/contra/
No I don't need an emulator I have one (nester)
Quote from: Deep Thought on April 18, 2011, 08:29:07 pmYep, and that's why I want to port it as close as possible There's an online emulated version here: http://nintendo8.com/game/60/contra/cool I can't wait untill soldiers come in the game and a level editor and boss maker are made!!!
By the way Deep, shouldn't the entire screen become dark instantly on launch, with the title screen scrolling in afterward? Because in the original the screen was all black when it did.
How is it going adding the masking and outlines?