Author Topic: Contra  (Read 94540 times)

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Offline Darl181

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Re: Screenshots and demos
« Reply #180 on: April 18, 2011, 12:42:39 am »
Eh, it's already at the max speed moving two pixels each frame :P

Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...

I have a problem with X=96 and Y=64 in Axe too.
X=95 and Y=63 is the most bottom-right pixel, way in the corner.  Remember it counts from zero ;)
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Offline annoyingcalc

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Re: Screenshots and demos
« Reply #181 on: April 18, 2011, 08:27:05 pm »
Has anyone played the Contra game on the NES it is awesome!!!
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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #182 on: April 18, 2011, 08:29:07 pm »
Yep, and that's why I want to port it as close as possible :)

There's an online emulated version here: http://nintendo8.com/game/60/contra/




Offline annoyingcalc

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Re: Screenshots and demos
« Reply #183 on: April 18, 2011, 08:31:21 pm »
Yep, and that's why I want to port it as close as possible :)

There's an online emulated version here: http://nintendo8.com/game/60/contra/

No I don't need an emulator I have one (nester)

  EDIT: I'm playing it now
« Last Edit: April 18, 2011, 08:35:52 pm by annoyingorange »
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Offline annoyingcalc

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Re: Screenshots and demos
« Reply #184 on: April 18, 2011, 08:34:35 pm »
Yep, and that's why I want to port it as close as possible :)

There's an online emulated version here: http://nintendo8.com/game/60/contra/

cool I can't wait untill soldiers come in the game and a level editor and boss maker are made!!!

EDIT: And the game is finished although it is very good!!
« Last Edit: April 18, 2011, 08:41:09 pm by annoyingorange »
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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #185 on: April 18, 2011, 08:38:12 pm »
No I don't need an emulator I have one (nester)

Nice :D

Yep, and that's why I want to port it as close as possible :)

There's an online emulated version here: http://nintendo8.com/game/60/contra/

cool I can't wait untill soldiers come in the game and a level editor and boss maker are made!!!

Soldiers work already, but I managed to glitch the enemy engine right before the demo was released so I didn't include it :P

I definitely need to work on bosses. Still haven't figured the engine out yet.

Also, if you need to add more to your post, you can use the MODIFY or QUICK MODIFY buttons at the right side of your post instead of double-posting :)




Offline DJ Omnimaga

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Re: Screenshots and demos
« Reply #186 on: April 19, 2011, 01:39:42 pm »
By the way Deep, shouldn't the entire screen become dark instantly on launch, with the title screen scrolling in afterward? Because in the original the screen was all black when it did.
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Offline DJ Omnimaga

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Re: Contra
« Reply #187 on: April 19, 2011, 01:40:40 pm »
Unfortunately not yet, as I didn't have much time to do so.
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Offline Builderboy

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Re: Contra
« Reply #188 on: April 19, 2011, 02:00:56 pm »
How is it going adding the masking and outlines?

Offline Deep Toaster

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Re: Contra
« Reply #189 on: April 19, 2011, 03:57:38 pm »
I'm actually working on a couple other projects ATM :-\




Offline Deep Toaster

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Re: Screenshots and demos
« Reply #190 on: April 19, 2011, 04:00:13 pm »
Yeah, it should. I messed that bit up when I released the demo. Should be really easy to do.




Offline Deep Toaster

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Re: Screenshots and demos
« Reply #191 on: May 01, 2011, 12:07:29 am »
Not much of an update, but a couple of screenshots:

By the way Deep, shouldn't the entire screen become dark instantly on launch, with the title screen scrolling in afterward? Because in the original the screen was all black when it did.

Done.



And some spread fire testing (best part of the original game ;)).

DISCUSS: http://ourl.ca/7770/204011
« Last Edit: January 10, 2012, 09:27:59 am by Deep Thought »




Offline Deep Toaster

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Re: Contra
« Reply #192 on: May 01, 2011, 12:11:34 am »
Aaand back to this...

How is it going adding the masking and outlines?

Still haven't gotten around to it (I really should though). But I did a weapons engine rewrite to get spread fire working :D

And I finally figured out why my enemy engine keeps glitching randomly. That was one annoying bug :P Haunted me for a month. See this post for more info.




Offline leafy

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Re: Screenshots and demos
« Reply #193 on: May 01, 2011, 01:26:14 am »
This looks pretty sweet. How are you going to handle two-player, by the way?
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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #194 on: May 01, 2011, 11:42:50 am »
Not planned yet, sorry :(