Author Topic: Contra  (Read 94523 times)

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Offline DJ Omnimaga

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Re: Contra
« Reply #195 on: May 26, 2011, 12:33:18 am »
I saw the screenshot on http://contra.clrhome.co.cc/download/ and it was pretty nice. You should update the links in this thread.
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Offline Deep Toaster

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Re: Contra
« Reply #196 on: May 26, 2011, 10:36:10 am »
Oh right, I changed the links didn't I. I'll update them when I get home (can't edit posts from here).

This is temporarily on hold until I get my contest entry up and running.




Offline annoyingcalc

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Re: Screenshots and demos
« Reply #197 on: June 06, 2011, 09:35:29 am »
Deep Thought please upload I want to play it I lost it in a RAM clear when (My fault) and when I came here the link was broken please upload
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Offline aeTIos

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Re: Screenshots and demos
« Reply #198 on: June 06, 2011, 09:52:44 am »
Deep, your site is down. What happened?
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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #199 on: June 06, 2011, 12:57:29 pm »
Bah, I broke contra.clrhome.co.cc last time I switched hosts, which was a bit over a week ago. Should be working now.




Offline Munchor

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Re: Contra
« Reply #200 on: July 24, 2011, 12:42:04 pm »
Oh right, I changed the links didn't I. I'll update them when I get home (can't edit posts from here).

This is temporarily on hold until I get my contest entry up and running.

Deep, how is this going? On a break?

Offline annoyingcalc

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Re: Screenshots and demos
« Reply #201 on: October 28, 2011, 08:38:21 pm »
the demo is down please reupload
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Offline DJ Omnimaga

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Re: Screenshots and demos
« Reply #202 on: November 13, 2011, 02:47:56 pm »
Is that still being worked on by the way Deep? Or did you drop this project?
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Offline Deep Toaster

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Re: Screenshots and demos
« Reply #203 on: November 14, 2011, 11:47:19 pm »
Oh, hello. Not sure why the demo is down, but I've rewritten a large portion of the main engine since then, and I'm planning some more stuff before I do my next update soon ^^
« Last Edit: January 10, 2012, 06:47:02 pm by Deep Thought »




Offline Deep Toaster

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Re: Contra
« Reply #204 on: January 10, 2012, 06:56:57 pm »
Still alive.

There's actually been a lot of work done on Contra in the past few days, but most of it's stuff you can't see in a screenshot. I rewrote the display engine (again), changed scrolling to make it smooth, made moving enemies that jump around on the platforms, and implemented swimming.

Currently I'm in the middle of updating most of the sprites to make them all truer to the original, as far as three grays can go. I've decided not to skimp on graphics in Contra.


Offline Darl181

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Re: Contra
« Reply #205 on: January 10, 2012, 10:08:36 pm »
Not sure if it's been mentioned already, but is the char sprite final?  It's kind of hard to see :/
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Offline leafy

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Re: Contra
« Reply #206 on: January 10, 2012, 10:10:01 pm »
DT, is the entire screen redrawn every frame? Cuz if it is, you can just apply horiz commands to saved greyscale buffers and redraw only the tiles you need to.

Unless you already did, that, in which case awesome work ^^ Does get a little hard to see, though.
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Offline Deep Toaster

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Re: Contra
« Reply #207 on: January 10, 2012, 10:36:09 pm »
Yeah, the sprites are kinda hard to see. I'm going to make the bush darker, though (preferably all gray and black), since everything that moves is lighter-colored.
DT, is the entire screen redrawn every frame? Cuz if it is, you can just apply horiz commands to saved greyscale buffers and redraw only the tiles you need to.
I have an appvar to save the tilemap, so I don't have to redraw it every frame. Instead, I do this for each frame:
  • Copy buffers to appvar
  • Draw all bullets and moving enemies
  • DispGraph
  • Copy appvar to buffers
It's about 1.5 times as fast as drawing every sprite, every frame.
« Last Edit: January 10, 2012, 10:36:31 pm by Deep Thought »




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Re: Contra
« Reply #208 on: January 10, 2012, 10:48:01 pm »
Awesome to see this alive again Deep. Keep up the good work.

I agree about the main sprite, though. Also the bullets seems to go a bit off the game area to the left sometimes. (over the HUD)
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Offline Deep Toaster

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Re: Contra
« Reply #209 on: January 10, 2012, 10:49:44 pm »
I agree about the main sprite, though. Also the bullets seems to go a bit off the game area to the left sometimes. (over the HUD)
Yeah, that's true. Another thing I should fix. And here are some more updates from today:



Notice I slowed the game down and made it even smoother. Now it runs at a more accurate speed for a Contra port.