Author Topic: Elimination: A New FPS  (Read 81803 times)

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Offline LincolnB

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Re: Elimination: A New FPS
« Reply #210 on: December 05, 2011, 04:28:58 pm »
Sounds awesome! Unforch, I can't see the screenie because most image/media search engines are blocked here. Would you mind posting it on removedfromgame.com?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #211 on: December 12, 2011, 08:14:55 pm »
I got sick and tired of the limitations of .gif files, so I made this youtube video of Level 5.  Including the BOSS!



Besides the boss, here's some other features I added:

* The rocket launcher will damage you if you are too close to a wall or an object such as a tree
* The pistol now does 1.5 damage per shot

Yet to add/fix before a test version is released:

* Allow saved games to save bosses
* Make sure the rocket launcher won't damage the player for dead bodies or powerups that a rocket could potentially hit
* Fix a bug where doors requiring keys don't show up on the map
* Add level 2!
* Change the knife to a lightsaber, and create a more techy shotgun
* Change the health-bar info for keys, and make sure the info doesn't appear underneath the boss health bar like in the youtube video

Offline annoyingcalc

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Re: Elimination: A New FPS
« Reply #212 on: December 12, 2011, 08:23:31 pm »
AWESOME!
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Offline hellninjas

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Re: Elimination: A New FPS
« Reply #213 on: December 12, 2011, 09:30:34 pm »
:0 AMAZING!

Offline Darl181

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Re: Elimination: A New FPS
« Reply #214 on: December 12, 2011, 09:42:17 pm »
Looking nice!
I'm liking how the doors are labeled, so you know which key you need :)

It's kind of hard to tell an enemy from a pickup, though the health bars help to distinguish somewhat.  Tho after reading that thread* it looks like it's staying that way so yeah :/
Maybe make the health bar more obviously a health bar, like a rectangle enveloping the whole thing (so there isn't a gap on the right)?

* http://ourl.ca/13316
« Last Edit: December 27, 2011, 09:47:25 pm by Darl181 »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #215 on: December 13, 2011, 12:13:18 am »
Maybe make the health bar more obviously a health bar, like a rectangle enveloping the whole thing (so there isn't a gap on the right)?

*Edit: http://ourl.ca/13316

That's an idea.  Maybe I should get rid of the dead bodies as well, because imo that causes more confusion than do live enemies (which have health bars)

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #216 on: December 13, 2011, 12:43:23 am »
* Freyaday cannot wait for this
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Offline DJ Omnimaga

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Re: Elimination: A New FPS
« Reply #217 on: December 13, 2011, 12:47:33 am »
This video gave me a sudden urge to go play Starcraft Brood War 4 pool rush during several hours.

Joking aside, this looks awesome. Glad to see this is still progressing :D
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Offline LincolnB

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Re: Elimination: A New FPS
« Reply #218 on: December 13, 2011, 09:25:21 am »
Hey, so uh...Youtube's blocked here, cause it classifies under K9 "protection" as an open media search engine...do you think you could upload the video to somewhere where I could download it?
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #219 on: December 20, 2011, 05:23:14 pm »
I hope that you've found this topic of my progress reports to be helpful:

http://ourl.ca/14483

As a reminder, I never forget to update the thread, so be sure to check from time to time if you're curious to see how I'm doing.

With that said, a 5-level "test" version of Elimination should be available soon.  But I need to add the ability for enemies to fire at a player who isn't looking at them.  The original "Gemini" didn't have this feature, but I don't want players to simply speed through the level and ignore enemies.  If enemies only fire when you look at them, you can stay safe by turning your back on them :D

I'll also add "Items Left" and "Enemies Left" for those of you going for 100% scores.  Just like for "Undiscovered Secrets," if you see "0" for any value, it means you found/killed all of it!

Offline Camdenmil

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Re: Elimination: A New FPS
« Reply #220 on: December 20, 2011, 10:30:28 pm »
I think I missed this somewhere, but what happened to the sky background?
« Last Edit: December 20, 2011, 10:30:39 pm by Camdenmil »
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Offline Hot_Dog

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Re: Elimination: A New FPS
« Reply #221 on: December 20, 2011, 11:21:01 pm »
I think I missed this somewhere, but what happened to the sky background?

I had to disable it temporarily.  I rewrote some of the game to make rendering faster, so I have to write a new sky background routine.

Be aware that not all levels will have a sky background, since they will have "ceilings."
« Last Edit: December 20, 2011, 11:21:21 pm by Hot_Dog »

Offline saintrunner

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Re: Elimination: A New FPS
« Reply #222 on: December 20, 2011, 11:39:49 pm »
This looks really cool!
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Offline TIfanx1999

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Re: Elimination: A New FPS
« Reply #223 on: December 21, 2011, 01:38:29 am »
Nice to hear that you'll have a test build up and running soon. This has been coming along quite nicely. :)

Offline Freyaday

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Re: Elimination: A New FPS
« Reply #224 on: December 21, 2011, 01:52:33 am »
mmm, tasty. Make sure there's an indicator of where the shot came from though. Maybe have the edge of the screen flash or something.
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