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I am. It's giving me *something*, but it looks rather "wrong", like tiles were interchanged and transposed or something. On the overworld map, for example, I could identify that a castle was *supposed* to have been there, but it looks like a carefully coded jumble, symptomatic of a damaged tileset. Is there more than one tileset in the package?"
On another note, those notes found in the design documentation had best be finalized. I'm creating the data structures that all the weapons and armors are going to be kept in. Lemmie tell ya. It's a LOT of work entering in all that data.
Well, it's not exactly "unchangeable", but the entire layout will be dependent on the stats that are given. It would be okay to alter the already existing stats ...
Hell, I'll be adding a few things in myself, partly for those "hidden goodies" effect, and partly for items to be used in beta testing. You know. uber weapons and armors to get through the game quickly so that the events can be tested without much of a hassle.
Zera, I decided to pick LL1.
Go for it. Let me know your e-mail so I can add you as an administrator to the project page. (then you'll be able to commit updates to the SVN) You can PM me your e-mail if you don't want it to be posted here.If you have any questions, I can answer them. As for the maps, they are divided into blocks -- or screens -- that are explored block by block. The screen scrolls to the next block when you leave the current one, similar to the same style used in Zelda. It's important that the mapper use this method, because all the maps are designed to function this way. (I believe Liazon already finished that code)Maps aren't directly connected to one another, because you use warp tiles to move from map to map instead. If you step onto a staircase, for instance, you're taken to a different room. (and possibly a different map) If you step onto a village or temple on the world map, you're taken off the world map and transported to that area. It's pretty straightforward.If you want to start a thread for the project, then you're welcome to do so. You're essentially taking it over altogether, so it's yours to do whatever you want with.