Author Topic: Sonic for the Atari 2600  (Read 6533 times)

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Offline DJ Omnimaga

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Sonic for the Atari 2600
« on: September 10, 2013, 12:56:14 pm »
Ok so if the Atari can do it, then why calcs can't? :P



Anyway this seems really impressive for an Atari 2600. I think it's by the same author as Princess Rescue (Super Mario Bros for the Atari 2600). This Sonic clone is called Zippy the Porcupine, btw.

I am curious if he'll be able to add music (other than the ending and Game Over music) like in the Mario clone? I like how the stage complete music sounds better than in the NES pirate clone. :P

« Last Edit: September 10, 2013, 12:59:30 pm by DJ Omnimaga »
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Offline willrandship

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Re: Sonic for the Atari 2600
« Reply #1 on: September 10, 2013, 01:09:59 pm »
Supersonic Ball (by DJ, in Axe) is a better sonic clone than that, physics-wise. It just doesn't have much in the way of content.

Offline TIfanx1999

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Re: Sonic for the Atari 2600
« Reply #2 on: September 10, 2013, 01:49:12 pm »
Yea, for an Atari game that' not too bad. :)

Offline DJ Omnimaga

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Re: Re: Re: Sonic for the Atari 2600
« Reply #3 on: September 10, 2013, 02:18:31 pm »
Supersonic Ball (by DJ, in Axe) is a better sonic clone than that, physics-wise. It just doesn't have much in the way of content.
actually Super Sonic Ball was kinda buggy in terms of physics too, since it was made before Axe added fixed points and stuff and it was one of my first true Axe game ever. I had to add a speed cap too, since otherwise you would end up going through wall corners. Notice for example how accelleration and gravity aren't increasing/decreasing smoothly. With my coding skills, I think Super Sonic Ball would be more suitable for the HP Prime.
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Offline Eiyeron

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Re: Sonic for the Atari 2600
« Reply #4 on: September 10, 2013, 02:20:47 pm »
Dunno is doable, BUT:

Offline DJ Omnimaga

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Re: Sonic for the Atari 2600
« Reply #5 on: September 10, 2013, 03:44:59 pm »
Yeah I think the uploader added some other 8 bit rendition of Green Hill Zone over the game vid, it sounds like the Sega Master System version actually.
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Offline JamesV

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Re: Sonic for the Atari 2600
« Reply #6 on: September 10, 2013, 09:12:03 pm »
I've long hoped for a really cool Sonic game on the 83/84(+) series. I wonder how feasible it might be on the 84+CSE? Horizontal (hardware)scrolling should be fine, but I don't think vertical would be an option (alas, that is why Alien Breed on the 84+CSE will probably never happen :()

Offline TIfanx1999

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Re: Sonic for the Atari 2600
« Reply #7 on: September 10, 2013, 09:28:58 pm »
I'm sure you remember the Sonic project on UTI back in the day don't you James? I doubt the 84+ CSE would be able to keep up that well with a sonic game like you say. The older models wouldn't be that bad though.

Offline JamesV

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Re: Sonic for the Atari 2600
« Reply #8 on: September 10, 2013, 10:35:09 pm »
I'm sure you remember the Sonic project on UTI back in the day don't you James? I doubt the 84+ CSE would be able to keep up that well with a sonic game like you say. The older models wouldn't be that bad though.
I do vaguely remember it yeah; I might go dig through the UTI forum archives on Cemetech and see where it got to!

Mmm yeah I've only literally just started work on my first 84+CSE game last night, so I guess I'll have more idea of it's speed capabilities over the next couple of weeks. I know that between Calcuzap & Tunnel, it's still shown to be a viable platform for gaming :)

Offline DJ Omnimaga

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Re: Sonic for the Atari 2600
« Reply #9 on: September 11, 2013, 01:42:38 am »
I've long hoped for a really cool Sonic game on the 83/84(+) series. I wonder how feasible it might be on the 84+CSE? Horizontal (hardware)scrolling should be fine, but I don't think vertical would be an option (alas, that is why Alien Breed on the 84+CSE will probably never happen :()
Actually I think vertical might be possible, but only at reduced frame rate. The max would be 8 frames per second at 160x240 resolution.

Also I can't wait to see your first 84+CSE game! O.O

EDIT: That reminds me, since I am getting a CP400 soon, I might test how fast graphics are on it. If there isn't the 0.3 sec delay between every graphic object drawing like on the PRIZM, then maybe games could at least have rectangular stuff to draw walls. :P
« Last Edit: September 11, 2013, 02:44:08 am by DJ Omnimaga »
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Offline DJ Omnimaga

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Re: Sonic for the Atari 2600
« Reply #10 on: October 13, 2013, 01:34:15 pm »
New demo video with music in the game :D



Now I hope I can grab a copy before what happened to Princess Rescue happens to this game (now Princess Rescue goes for $250 on Ebay >.<)
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Offline TIfanx1999

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Re: Sonic for the Atari 2600
« Reply #11 on: October 14, 2013, 12:46:17 am »
I can't help but like the game. It looks pretty sweet. ^^

Offline Keoni29

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Re: Sonic for the Atari 2600
« Reply #12 on: October 14, 2013, 03:31:18 am »
$250 on ebay? Dang. I should write a homebrew some day! This game was made using batari basic which isn't too hard to learn.
« Last Edit: October 14, 2013, 03:31:42 am by Keoni29 »
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Re: Sonic for the Atari 2600
« Reply #13 on: October 14, 2013, 07:53:29 am »
looking nice! :D

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Offline DJ Omnimaga

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Re: Sonic for the Atari 2600
« Reply #14 on: October 14, 2013, 03:22:38 pm »
$250 on ebay? Dang. I should write a homebrew some day! This game was made using batari basic which isn't too hard to learn.
Yeah after AtariAges got a cease and desist letter from Nintendo a few weeks ago, the game price skyrocketed on Ebay. AtariAges charged $25 for the cartridge.

Thankfully, the Halo 2600 demake was made by one of the Halo authors, so I doubt that game would have any problem. I am concerned about Zippy the Porcupine, though, since Sega is apparently ban-happy when it comes to copyrights. Hence why I plan to get a copy ASAP when it comes out.
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