Author Topic: Tutorial Request Thread  (Read 16242 times)

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Ashbad

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Re: Tutorial Request Thread
« Reply #15 on: August 01, 2011, 02:34:25 pm »
Tloz, you are brave for attempting to even consider messing with the Win32 API.  I hear it's painful :/

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Re: Tutorial Request Thread
« Reply #16 on: August 01, 2011, 02:35:38 pm »
Hmm I'm not familiar with the Windows API. Is it just some sort of software to code for Windows or more like a library?
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Re: Tutorial Request Thread
« Reply #17 on: August 01, 2011, 02:36:41 pm »
Hmm I'm not familiar with the Windows API. Is it just some sort of software to code for Windows or more like a library?

Indeed, but aimed at graphical user interfaces GUIs for Windows. It's what Wabbitemu uses. It makes things not cross-platform though :(

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Re: Tutorial Request Thread
« Reply #18 on: August 01, 2011, 02:54:51 pm »
Ah ok, thanks for the info.
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Re: Tutorial Request Thread
« Reply #19 on: August 01, 2011, 02:58:50 pm »
Tloz, you could use a library instead of the direct API. I use SFML personally but there's also wxwidgets, and qt for GUI stuff.

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Re: Tutorial Request Thread
« Reply #20 on: August 01, 2011, 06:48:28 pm »
-A beginners Axe tutorial which shows you how to start coding in Axe as well as many of the basic features and how to use them correctly and eases the programmer into Axe.

Hmmm...that I can do.
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Re: Tutorial Request Thread
« Reply #21 on: August 02, 2011, 11:57:53 am »
I think a tutorial on Menus in Axe (such as the Psyche or Tag menu for example) would be amazing.

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Re: Tutorial Request Thread
« Reply #22 on: August 02, 2011, 12:18:47 pm »
well, technically, all you need to do is draw something cool in paint, convert it, and write the code for selecting options like you do for custom menus in BASIC.

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Re: Tutorial Request Thread
« Reply #23 on: August 02, 2011, 01:42:40 pm »
Cool, I'll try that, but I'm awful at GUIs, so we shall see how it turns out :P

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Re: Tutorial Request Thread
« Reply #24 on: August 02, 2011, 01:47:21 pm »
I think a tutorial on Menus in Axe (such as the Psyche or Tag menu for example) would be amazing.
I can do this in my spare time I guess.
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Re: Tutorial Request Thread
« Reply #25 on: August 02, 2011, 01:47:54 pm »
You can always try doing a menu like thepenguin's older games have.  They look very clean, yet they're not too difficult to make.
Examples:
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http://www.ticalc.org/archives/files/fileinfo/429/42901.html
http://www.ticalc.org/archives/files/fileinfo/429/42953.html

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Re: Tutorial Request Thread
« Reply #26 on: August 02, 2011, 02:24:37 pm »
I like doing that in BASIC.  ;D

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Re: Tutorial Request Thread
« Reply #27 on: August 02, 2011, 02:25:26 pm »
Basic menu's are my specialties and my lunch.

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Re: Tutorial Request Thread
« Reply #28 on: August 02, 2011, 02:49:22 pm »
Yeah menus like that are kinda easy. The only issue is that your game then has a very dated look because that's how every game menu were made on calc in the '90s. :P

I wish I still coded so I could convert my ROL4 menu engine in Axe. It was dynamic.
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Ashbad

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Re: Tutorial Request Thread
« Reply #29 on: August 02, 2011, 03:28:23 pm »
I remember the graphic background for the ROL4 menu (or ROL4ever, to be specific on the attempt) looked awesome :)