Author Topic: NDS development  (Read 11767 times)

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Offline Halifax

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« on: October 10, 2007, 01:16:00 pm »
Does anyone here at Omnimaga have any experience with developing on the Nintendo DS? Even if it is just simple programming.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #1 on: October 10, 2007, 01:17:00 pm »
sry nope, i wanted to go into it last year but finally decided to not do so and stick with calcs or pc stuff

welcome back btw :)smile.gif
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Offline Halifax

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« Reply #2 on: October 10, 2007, 01:29:00 pm »
heh yeah, I got a little slice of time, lol
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #3 on: October 10, 2007, 01:44:00 pm »
x.x sometimes school and work won't let much chances, and xmas holidays approaches so I myself will have less and less time to code x.x I better hurry up and finish Metroid II enhanced so u can port it to Nintendo DS :Dbiggrin.gif

j/k don't do this maybe Nintendo would find out and sue you or me lol x.x
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Offline Halifax

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« Reply #4 on: October 10, 2007, 01:57:00 pm »
haha lol, if I ever want to do professional development with NDS I would consider getting the NDS development license
There are 10 types of people in this world-- those that can read binary, and those that can't.

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NDS development
« Reply #5 on: October 10, 2007, 02:10:00 pm »
a lot of the tools will drive your anti-virus and anti-spyware crazy

one reason why i didn't bother with it after awhile was that my anti-virus just hated the devkitpro tool chain.  I just deleted it after awhile, but I might try again later.  they will try to rewrite stuff to look less like malware.

the other reason was I don't have a DS, and everyone tells me there is no point in using a DS emu because crashing the DS doesn't hurt it at all, in comparison to a calc and your valuable programs.  Not to mention the emus are still in the works.  Unfortunately, that means buying some dev hardware, almost all are associated w/ pirating so be careful who you buy from.

might look into it in the future when and if I get a DS :)smile.gif

you could always talk to tr1p1ea when he returns  

Offline Halifax

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« Reply #6 on: October 10, 2007, 02:19:00 pm »
Ah okay, and yes I have tried devkitPro too, and my anti-virus software hates it as well.
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Offline DJ Omnimaga

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« Reply #7 on: October 10, 2007, 02:26:00 pm »
darn why do they flagged this as anti virus? o.oblink.gif maybe there was a virus of this name before <_<dry.gif

I am personally gonna try java if I try comp stuff again
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Offline necro

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« Reply #8 on: October 10, 2007, 04:47:00 pm »
...necro imagines cb on ds...
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Offline DJ Omnimaga

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« Reply #9 on: October 10, 2007, 05:02:00 pm »
plz finish the pc version first ^^
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Offline Radical Pi

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« Reply #10 on: October 10, 2007, 10:54:00 pm »
I was going to consider getting into DS dev. I got as far as buying the DS-X only to find that it was part of a faulty production batch. I decided to give up there...
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Offline Halifax

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« Reply #11 on: October 11, 2007, 08:46:00 am »
Gamemaker supports NDS development?
There are 10 types of people in this world-- those that can read binary, and those that can't.

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« Reply #12 on: October 11, 2007, 10:36:00 am »
i didn't know that.

afaik, most people just use C/ASM hack or ARM ASM.  In reality, DS hardware takes care of everything provided you tell it what to do.  you just list your tiles in mem, send the other mem the tile map, and then use another mem sector for info about the sprites like position and stuff and transparency, then it just does everything for you.  Oh ya, there's a mem sector for palette ^^

The hard part is getting good sprites and tiles.  And I thought b/w and gs sprites were hard X.X

Offline Halifax

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« Reply #13 on: October 11, 2007, 05:24:00 pm »
Liazon: Yeah, that is what I like about NDS, and GBA. I wish the TI calc was like that, lol, j/k
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Offline DJ Omnimaga

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« Reply #14 on: October 11, 2007, 06:55:00 pm »
wow this seems easier for coders, i thought DS was like z80 calcs, having to mess around with memory stuff intensively to manage sprites and even simpler things
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